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ed tech future Google internet MOOCs pedagogy popular culture robots and drones sociology TV

ICT, robots and binge-watching

Are we being too quick to embrace technology in education?

Neil Selwyn: “Many recently developed forms of education seem to benefit those who are already well-resourced and well-educated. The participation and completion rates of many MOOCs tend to be skewed towards college-educated, high-income young males… Emerging technologies have much to offer but there will be consequences – what forms of education do we really want?” Excellent discussion by Brett Clarke in the Comments: Governments have poured too much money into devices and student-computer ratios instead of investing money into the professional development of school leaders and teachers. Teachers need skills in pedagogical practice and creating learning environments that are enhanced by technology.

Listen to the program: http://www.abc.net.au/radionational/programs/futuretense/are-we-being-too-quick-to-embrace-technology-in-education/7211366

 

Australia will have to face the consequences of its education gap

According to the Fairfax-Lateral Economics Wellbeing Index, each degree or higher trade qualification is worth almost $1 million in wellbeing for the community. Employment in high-skill industries has grown more quickly – low-skill workers face growing competition from new migrants, offshoring and even robots. The growing educational-cultural divide will cause problems – the best predictor of support for Trump has been the absence of a college degree.

http://www.theage.com.au/comment/australia-will-have-to-face-the-consequences-of-its-education-gap-20160405-gnyrq6.html

 

Can handwriting make you smarter?

Researchers at Princeton and UCLA found that students who took handwritten notes generally outperformed students who typed their notes – and more type. Those who write their notes appear to learn better, retain information longer and grasp new ideas more readily. Handwriting encodes the information more deeply in memory – longhand notes were more organised and students thought more about what they were going to write. Students who type can take more notes but they are verbatim and this seems to undermine learning – they forget what they have typed after 24 hours.

http://www.wsj.com/articles/can-handwriting-make-you-smarter-1459784659

 

Lower case for internet and web!

The 2016 Stylebook of Associated Press (AP) will advise that from 1 June “internet” and “web” should be in lower case and no longer capitalised. Some people aren’t happy…they like Internet! Thanks AP – in 2010 they ruled “web site” would become “website” and in 2011, “e-mail” became “email”.

http://www.techtimes.com/articles/146708/20160404/the-ap-stylebook-will-lowercase-internet-starting-june-1-and-the-web-reacts.htm

 

Google: don’t be evil?

Google is one of the US’s largest providers of edtech in K-12 schools. However, Google does track student data – but not to target them for advertising or to get personal details. It tracks students signed into Google Apps for Education when they use Search, YouTube, Blogger and Maps and uses the data “to develop and improve Google products” (Sue Molinari, a Google VP).

https://www.washingtonpost.com/news/education/wp/2016/02/16/google-says-it-tracks-personal-student-data-but-not-for-advertising/

 

Robot tutors

The L2TOR Project (pronounced el-tutor) uses social robot tutors in 4 European cities in the Netherlands, Germany and Turkey to help immigrant pre-schoolers learn the local language. The project is run by linguists and roboticists from European universities. Students work through a course under the watchful eye of a NAO robot. The robot explains learning intentions before the lesson, observes body language during the lesson and assists with problems. Researchers have found that social robots have marked benefits over screen-based tutoring and positive impacts on motivation.

http://www.l2tor.eu/

http://www.theatlantic.com/technology/archive/2016/01/robot-teaching-machines-language-learning-l2tor/426639/

 

Amazon Inspire

Amazon Education is working on a new free platform that allows schools to upload, curate, share and discover open education resources (OER). Users can self-publish resources and add ratings and reviews. Metadata tags will be assigned to the resources via learning Registry. Schools could upload their entire digital library if it was open and freely available. Scheduled for release in mid 2016.

https://marketbrief.edweek.org/marketplace-k-12/amazon-education-to-launch-new-website-for-open-ed-resources/

 

Ahh holidays…and binge-watching

It was Collins Dictionary Word of the Year for 2015….but it’s not all good. The University of Texas found a strong connection between binge-watching, being depressed and lonely and having a self-regulation deficiency. A team from Zurich noted that binge-watchers want more material things and feel more anxious about life. The American Medical Association examined 25 years of research and found that people who watch a lot of TV have a weaker brain function. So binge if you must but beware!

https://www.sciencedaily.com/releases/2015/01/150129094341.htm?

http://www.brisbanetimes.com.au/entertainment/tv-and-radio/is-netflix-really-making-you-sad-who-knows-but-lets-report-that-anyway-20160331-gnv7o9.html

http://asianjournal.com/news/study-binge-watching-tv-as-a-young-adult-could-lead-to-decline-in-brain-function/

 

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ed tech future Games and gaming internet Mental health pedagogy popular culture TEDTalks virtual reality

ICT news

Digital Australia Report 2016 (DA16)

The video game industry in Australia is worth over $1 billion a year and sales exceed movie box office receipts. The Australian games industry is growing and video games are being used widely in education, health and ageing. Bond University and IGEA (Interactive Games & Entertainment Assoc.) surveyed 3398 Australians of all ages. 68% of the population plays video games – mostly on PCs but phones and tablets have seen increased use for adults. Children play on all devices. Average age of video gamers is 33 years. 47% of video game players are female. 98% of homes with children have video games. 35% of children have played games for the school curriculum. 24% have used video games at work for training. 89% say video gaming can improve thinking skills. 61% think video games could fight dementia. 49% of people over 50 play – the fastest growing segment.

http://www.igea.net/wp-content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf

 

PlayStation Virtual Reality headset

PlayStation VR, Sony’s virtual reality headset  for the PlayStation 4, will arrive in October 2016 for $AU550. Attached to a comfortable padded headset, special curved lenses stretch and magnify a 5.7 inch screen across your field of vision. It will come with 50 games, immersing you in a 3D world of virtual reality. You will also need a PlayStation camera and motion controllers (wands). It will be cheaper than the other 2 VR headsets coming this year – Oculus Rift and HTC Vive.

http://www.cnet.com/products/sony-playstation-vr/?ftag=CAD1acfa04&bhid=23787909704659446143753669728655

Virtual Reality and Augmented Reality were huge this year at TED in Vancouver and the Mobile World Congress in Barcelona, with VR headsets now available with the latest mobile phones. Mark Zuckerberg: “VR is the next platform, where anyone can experience and share anything they want”.

http://www.cbc.ca/news/canada/british-columbia/ted-virtual-augmented-reality-1.3453884

http://www.smh.com.au/technology/technology-news/mwc-2016-virtual-reality-steals-the-show-in-barcelona-20160224-gn24fq.html

 

Minecraft Education Edition

Minecraft (owned by Microsoft) is used in over 7000 classrooms in more than 40 countries. Microsoft recently acquired learning game MinecraftEdu from Finland, which has lessons for teachers using Minecraft with STEM, history, language and art. The new Minecraft Education Edition will be rolled out mid 2016 – free at first, then $5 pa per child.

http://education.minecraft.net/

 

Do games boost learning?

A 2013 French study of 27 000 Year 9 students found very little correlation between playing video games and cognitive/school tests. However, a new study from the Uni of Bristol found that progressive scoring systems in games deactivate the brain’s Default Mode Network and quieten down parts of the brain associated with unfocused mind-wandering. Students given a gamified quiz showed higher engagement and more goal-directed behaviour.

http://readwrite.com/2016/01/27/video-games-education-default-attention-mode/

 

Problem: Australia’s internet/broadband speed

In 2015, our download speed was ranked 49th in the world . By 2025, our broadband speed will be 75% of the world average, ranking 100th. The government’s Fibre-to-the-node (FTTN) network will struggle to accommodate all devices and their download requirements in the future (eg. 4K ultra HD video streaming).

http://theconversation.com/infographic-how-fast-is-the-nbn-54392

 

Social media and sleep

No surprise really…recent Uni of Pittsburgh studies of 19-32 yr olds found heavy use of social media was linked to sleep problems and a significantly greater risk of depression. A 2015 study of 11-17 yr olds found social media use was linked to diminished sleep quality, lower self-esteem and elevated levels of anxiety and depression.

https://www.psychologytoday.com/blog/sleep-newzzz/201601/tweeting-not-sleeping-balancing-sleep-and-social-media

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ed tech language popular culture sociology

Google Translate and Words of the Year

Google Translate: translating the entire internet

13 more languages were added on 17 Feb (Amharic, Corsican, Luxembourgish, Frisian, Scots Gaelic, Pashto…) – access for an extra 120 million people. 103 written languages are now covered – 99% of the total online population. Translations are improved over time by improving algorithms and systems and learning from translations via Translate Community (3 million people have contributed).

http://googletranslate.blogspot.com.au/2016/02/from-amharic-to-xhosa-introducing.html

 

Vocabulary.com

Free fun way to learn over 13 000 words effectively – suitable for Grade 5 onwards. A games approach personalises learning experiences, asking questions to increase vocabulary. The online dictionary used is very user-friendly and easy to understand. Vocabulary lists are easily created and can be shared. Educator Edition also available. Available on desktop, tablet and mobile devices.

https://www.vocabulary.com/

https://www.vocabulary.com/howitworks/

 

Macquarie Dictionary Words of the Year 2015

Announced Jan/Feb and chosen from new entries in the annual update of the online dictionary. Word of the Year: captain’s call (People’s Choice and also the Committee’s choice). Runners-up – keyboard warrior and wombat gate. Category favourites – slipstream fiction, abandoned porn, deso, lumbersexual, hoverboard, fitspiration, digital tattoo, dox, fancruft, fur baby, grandcare, slackpacking, selfie drone. Most searched words online in 2015 – chuffed, wellbeing, practice, practise, firsthand, licence, healthcare, onboard, longstanding, frontline.

https://www.macquariedictionary.com.au/news/view/article/352/

https://media-macquarie-wspdigitalproduction-com.s3.amazonaws.com/media/hosted_files/Macquarie_Word_of_the_Year_2015_entries.pdf

https://www.macquariedictionary.com.au/news/view/editor/article/337/

 

Other Words of the Year 2015

 

Global Language Monitor

These rankings are based on actual word usage throughout the English-speaking world (1.83 billion people). Words are analysed from the internet, blogs, the top 275 000 print and electronic global media and new social media sources.

Top word: microaggression. Phrase – migrant crisis. Name – Donald Trump. Other top words: climate changing, refugee, migrant, thug, trans, affluenza. Most understood word of the English language – OK. Number of words in the English language (1 Jan 2016 estimate): 1 035 877.

http://www.languagemonitor.com/category/word-of-the-year/

 

Collins Dictionary

Binge-watch. Other popular words: clean-eating, dadbod, ghosting, swipe, contactless, shaming, transgender.

https://www.collinsdictionary.com/word-lovers-blog/new/binge-watch-collins-word-of-the-year-2015,251,HCB.html

 

American Dialect Society

Singular they (gender neutral pronoun). Other popular words: ammosexual, ZFG, yaass. Most notable emoji – face with heart eyes.

http://www.americandialect.org/2015-word-of-the-year-is-singular-they

Yaass: excited affirmative statement – see Yaass cat: https://www.youtube.com/watch?v=jGUn-rOl_9s

 

Merriam-Webster

Suffix -ism. Top words: socialism, fascism, racism, feminism.

http://www.merriam-webster.com/words-at-play/word-of-the-year-2015/-

 

Oxford University Press – (UK and US)

Face with tears of joy emoji.

http://blog.oup.com/2015/11/oxford-dictionaries-word-of-the-year-2015-emoji-face-tears-joy/ism

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books coding ed tech films Games and gaming Google popular culture robots and drones TV

STEM and ICT news and Google’s best of 2015 lists

Good news for STEM in Australia…..

 

The new National Innovation and Science Agenda (NISA)

Malcolm Turnbull’s $1.1 billion innovation package (the Ideas Boom) was released yesterday at CSIRO in Canberra – “inspiring Australians to be innovative” and to take risks. The government will spend $48 million over the next 4 years “inspiring” Australians in digital literacy and STEM areas. This includes funding to upgrade teachers’ digital skills, educational apps and $13 million to boost the participation of girls and women in STEM. The government will spend $51 million over five years targeting coding activity in schools including online computing challenges for Year 5 and 7 students, ICT summer schools for Years 9 and 10, an annual ‘Cracking the Code’ national competition for years 4 to 12 and support for teachers to increase IT-related activity in the classroom. This fits well with  the AC Digital Technologies.

 

CSIRO and other science research projects will enjoy more funding and a renewed focus, businesses will get more support for innovation and universities will get increased funding for research. The Australian Synchroton (bright light beams for research) and the Square Kilometre Array (largest radio telescope) will get $800 million over 10 years.

http://www.abc.net.au/news/2015-12-07/pm-malcolm-turnbull-unveils-$1-billion-innovation-program/7006952

http://www.businessinsider.com.au/here-comes-the-governments-innovation-statement-2015-12

 

 

Tech Girls Are Superheroes

The Tech Girls Are Superheroes campaign was started by the Tech Girls Movement (TGM) in 2014. Founded by Dr Jenine Beekhuyzen, TGM promotes positive female IT role models to encourage and raise awareness of STEM career options for girls. The free booklet Tech Girls Are Superheroes has 26 stories from talented women in IT, each with their own avatar. Available here:

http://www.techgirlsaresuperheroes.org/home/

The winners of the 2015 Search for the Next Tech Girl Superhero were announced last month. See their work here:

http://www.techgirlsmovement.org/news/2015/11/9/hp1cc4do6v7rnzq8jwvxpv6yy7c6q9

Entries are now open to all girls in years 4-12 for the 2016 Next Tech Girl Superhero. Students submit technology-based solutions for different challenges according to their year group eg. building body confidence, increasing cybersafety, reducing environmental impacts. Winners receive funding and mentoring for their idea. Entries close 1 July 2016. http://www.techgirlsmovement.org/superherosearch/

Resources: http://www.techgirlsmovement.org/repository/

 

 

Google’s best of 2015 lists

Take a look at what has been popular in Android during 2015 – apps; games; top-selling music, movies, books, news sources; favourite movies and TV…

Click on each category to see the full list – all with links to buy now! (hmm thanks Google).

Favourite books include: Go set a watchman – Harper Lee; Fates and furies – Lauren Groff; The buried giant – Kazuo Ishiguro; Between the world and me – Ta-Nehisi Coates; Carry on – Rainbow Rowell.

Favourite movies and TV include: Paper planes; The secret river; Ex machina; Mr Robot; Fargo; Outlander; Miss Fisher’s murder mysteries; Inside out; Mad Max: Fury Road.

Favourite music includes: 25 – Adele; Currents – Tame Impala; Sometimes I sit and think and sometimes I just sit – Courtney Barnett; Fire and the flood – Vance Joy.

Best apps include Skype, Catch of the Day, Twitch, YouTube Gaming, Microsoft Word.

https://play.google.com/store/info/topic?id=bestof2015

Google Trends – check out what we’re searching for: https://www.google.com.au/trends/

Categories
coding ed tech films Maker movement robots and drones

Robotics and coding

Spare parts – film

This is a very good film and book – great for Lives and Times / Biography units. It is the true story of 4 Mexican high school students (3 of whom were illegal immigrants) who form a robotics club at an underfunded Phoenix, Arizona high school, under the leadership of a teacher (in real life, 2 teachers). With no experience, $800, used car parts and a dream, the team goes up against the country’s reigning underwater robotics champion, MIT. Directed by Sean McNamara. Stars George Lopez, Marisa Tomei. Rated PG.

http://www.imdb.com/title/tt3233418/

The original story by Joshua Davis appeared in WIRED magazine in 2005. Following publication, readers contributed more than $90 000 in scholarships for the 4 youths.

http://www.wired.com/2014/12/4-mexican-immigrant-kids-cheap-robot-beat-mit/

Here’s what they are doing now: http://www.wired.com/2014/12/spare-parts/

Book by Joshua Davis – Spare parts: Four undocumented teenagers, one ugly robot, and the battle for the American Dream: http://www.amazon.com/Spare-Parts-Undocumented-Teenagers-American/dp/0374534985

“This is hands down my favorite kind of story: underdogs plus ingenuity plus pluck and dedication equals a deeply moving and touching narrative. I love these kids!” ―Adam Savage, cohost of MythBusters

 

Robotics and computer coding in Queensland schools

These will be taught to all students from prep to Year 10 from 2016. The premier announced that the AC Digital Technologies curriculum would be fast-tracked. Every state school in Qld will also have access to specialist STEM teachers and a Qld coding academy will be set up. The AC Digital Technologies revised curriculum (approved in Sept) now has programming beginning in Year 5, rather than Foundation.

http://www.startupsmart.com.au/leadership/queensland-makes-coding-and-robotics-compulsory-in-schools/2015101515722.html

http://www.australiancurriculum.edu.au/technologies/digital-technologies/curriculum/f-10?layout=1

 

5 reasons to teach robotics in schools

It’s fun for kids; it introduces programming; provides skills for future employment; suitable for range of abilities; demystifies a complex technology.

http://theconversation.com/five-reasons-to-teach-robotics-in-schools-49357

 

Code Club merges with Raspberry Pi Foundation

Global children’s coding network Code Club has merged with the UK charity Raspberry Pi Foundation, which makes low-cost computers to promote computer skills in schools. They are both part of the movement helping people become digital makers and not just consumers. In Australia, the popular Code Club teaches programming languages like Scratch and Python to more than 8000 students in 300 classes. Now they will also start robotics. Raspberry Pi comes pre-loaded with Scratch and Python. It can also be used for Minecraft  and advanced robotics. The new merger will offer even more free resources online for learning coding and digital making.

http://techcrunch.com/2015/11/03/pi-club/

https://www.codeclub.org.uk/

http://www.codeclubau.org/

https://www.raspberrypi.org/

 

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ed tech Facebook future Google internet websites YouTube

Wayback Machine, AI, YouTube Red and emojis

The Wayback Machine gets an update

An important part of the world’s cultural heritage now resides only on the web. The Internet Archive’s Wayback Machine is used by millions to access 19 years of the web’s history – offering access to over 439 billion web captures including old web pages, video and images (1 billion pages captured each week). The Wayback Machine will soon be updated. When completed in 2017, it will have more higher quality webpages that are easier to find. “Taking the Wayback Machine to the next level will make the entire web more reliable, transparent and accessible for everyone.”

Update features: http://blog.archive.org/2015/10/21/grant-to-develop-the-next-generation-wayback-machine/

 

Google is letting Artificial Intelligence run search

Artificial intelligence (AI) is developing a prominent role in search. For the past few months, a “very large fraction” of the millions of search queries per second typed into Google have been interpreted by an artificial intelligence system, nicknamed RankBrain. RankBrain uses AI to embed vast amounts of written language into vectors that the the computer can understand. If RankBrain sees a word or phrase it isn’t familiar with, the machine can make a guess as to what words have similar meanings and filter the result accordingly. This helps Google deal with the 15% of queries a day which it has never seen before. Google aims to embed AI into every aspect of its business. Facebook uses AI to filter our newsfeeds and Microsoft is using AI to increase the capabilities of Bing.

http://www.bloomberg.com/news/articles/2015-10-26/google-turning-its-lucrative-web-search-over-to-ai-machines

 

YouTube Red

YouTube Red is a new $10 per month subscription service, starting in the US this week before going international. All ads are removed from all videos, everywhere you watch (however, this does not apply to paid content, such as paid channels or movie purchases). YouTube Red will be available for YouTube, YouTube Gaming apps, Chromecast, Android TV, Apple TV, gaming consoles. You can download YouTube videos to your phone or tablet and watch them for up to 30 days without a connection. You can also isten to videos on your phone when your screen is off (good for music). Subscribers will also get a free monthly Google Play Music subscription and access to members-only original shows and movies from top YouTubers. The YouTube Music app will start soon as a dedicated place to listen to music on YouTube.

http://www.cnet.com/how-to/youtube-red-details/?ftag=CAD3c77551&bhid=23787909704659446143753669728655

 

Will you heart Facebook’s new emojis?

Facebook is adding 6 more symbols to help 1.5 billion Facebook users express themselves. Along with the Like button, we will be getting Yay, Angry, Haha, Wow, Sad and Love. Mark Zuckerberg said Facebook did not want to add the negativity of a Dislike button. The new emojis are currently being tested in Ireland and Spain. Emojis originated in ancient Japan and Japanese cell phone makers were using them in texting apps in the 1990s. “e” means picture and “moji” means character.

http://www.cnet.com/news/will-you-heart-facebooks-new-emojis/?ftag=CAD1c318f6&bhid=23787909704659446143753669728655

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coding ed tech Games and gaming Maker movement Science resources

National Science Week, makerspaces and coding

Since it’s National Science Week 15-23 August, have a look at the RiAus website – “Australia’s national science channel, promoting public awareness and understanding of science”. Always something interesting and “accessible for all Australians”. Includes videos, articles, links, blog, In Class livestreaming sessions (eg. astronaut Chris Hadfield and Prof. Brian Cox), science/art  exhibitions.  Includes free guides to uni courses and careers – Ultimate science guide and Ultimate engineering guide.

http://riaus.org.au/

A week in science – short video newsfeed each week. Great stuff eg. The secret life of apples; Science fiction prediction; Waking up before your alarm: http://riaus.org.au/series/week-in-science/

Blog: http://riaus.org.au/articles/type/blog/

 

Webby Awards 2015 – Science

Winner: If the moon were only 1 pixel: a tediously accurate scale model of the solar system.

People’s Voice: BBC Earth. Shortlist: Global climate change: vital signs of the planet; WIRED Science; Interactive history on the origins of HIV.

http://www.webbyawards.com/winners/2015/websites/general-website/science/

 

Top 15 most popular science websites (Aug 2015)

Based on Alexa Global Traffic Rank. 1. HowStuffWorks 2. NASA 3. Discovery 4. LiveScience 5. ScienceDaily 6. ScienceDirect 7. Space 8. Scientific American 9. Nature 10. PopSci

http://www.ebizmba.com/articles/science-websites

 

Makerspace ideas

 

Orbotix Ollie – racing, spinning and flipping robot controlled from an iPhone, iPad or iPod touch – $150 http://www.sphero.com/ollie/

 

Orbotix Sphero – robotic ball controlled from an iPhone, iPad or iPod touch – $200 http://www.sphero.com/sphero-sprk/

 

Parrot MiniDrone Rolling Spider – ultra compact drone controlled from a smartphone – $150 http://www.parrot.com/au/products/rolling-spider/

 

Parrot MiniDrone Jumping Sumo – a responsive bot which jumps, rolls, zig-zags, circles and takes turns at 90° – $240. Parrot have a new range of camera-enabled mini-drones coming soon.

http://www.parrot.com/au/products/jumping-sumo/

 

Lego robotics – object oriented programming – $500 per kit

http://www.teaching.com.au/catalogue?catalogue=MTA&category=MTA-WEDO-ROBOTICS

http://shop.lego.com/en-AU/Robotics-ByCategory

 

Raspberry Pi – mini programmable computer board – $60  http://raspberry.piaustralia.com.au/

 

Makerspaces and coding in schools

3 interesting articles from the current edition of principals’ journal Education Today:

 

“Lauriston FabLab is transformative” 2015, Education Today, Term 3.

*Established one of the first FabLabs in Australia in 2014

*FabLab@School program from Stanford University – focus on transformative learning

*Many cross-curricular opportunities – house design; model of an eye, art, history

*3D printer, 3D mill, laser cutter, programming and more traditional tools

*Skills of problem-solving, self direction and collaboration – very relevant to workplace skills

http://www.lauriston.vic.edu.au/about/lauristons-fablab-school

https://tltl.stanford.edu/about/fablabatschool

 

“ScopeIT education” 2015, Education Today, Term 3.

*Scope IT Education – provides courses, instructors, lesson plans, assessment, Macbooks, equipment, internet, weekly 40 min. lessons for 10 weeks (NSW Stages 1-3 – primary school)

*Teaches coding (Scratch, WordPress, HTML, Javascript, Python, iOS apps), 3D printing, electronics, robotics, digital citizenship

*Entered into partnership with Aust. Primary Principals Association

http://www.scopeiteducation.com.au/

 

“Coding in schools building up a head of steam” 2015, Education Today, Term 3.

  • Importance of coding as a component of STEAM teaching– Science, Technology, Engineering, Arts & Maths
  • #WeSpeakCode Microsoft conference at UTS in Sydney in May 2015 – 7000 students had to create a flappy bird game
  • Microsoft Asia Pacific study – only 32% of Australian students had an opportunity to learn coding in school (lowest figure for all countries surveyed)
  • Two-thirds of Australian students said they wanted to know more about coding
  • By 2022 a deficit of 12-15 million jobs in STEM fields
  • Kodu – games programming for kids; free download http://kodu.en.softonic.com/
  • Blockley – by Google; educational games that teach programming  https://blockly-games.appspot.com/
  • Grok Learning – coding courses (and competitions) for high school students  https://groklearning.com/
  • Code.org – many courses for different ages and levels https://code.org/

 

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What’s new in ICT, education and popular culture?

Here is the link to my Moderation Day presentation on 13 August to Year 11 and 12 teacher librarians in Canberra, ACT.

What’s new in ICT, education and popular culture?

http://dckclib.wikispaces.com/Technology%2C+media+%26+popular+culture+updates

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coding ed tech future Games and gaming Google internet Internet of Things Maker movement popular culture virtual reality YouTube

ICT news

Lots of interesting developments….HoloLens, Minecraft, Google & STEM, video games, the internet….

 

HoloLens by Microsoft

At the Electronic Entertainment Expo (E3) in L.A. in June, Microsoft demonstrated its upcoming HoloLens, an Augmented Reality (AR) headset that allows players to visualise and manipulate digital images overlaid on the real world and to explore games in full 3D. Microsoft describes HoloLens as a “see-through holographic computer” that allows holograms to integrate with our world – an experience they call “mixed reality”. They believe it will unlock new ways to create, communicate, work and play.

In the demo, the player enters the world of Minecraft, playing first on a wall and then building a 3D world on a coffee table….awesome! He uses an Xbox controller and then voice commands and hand gestures. He can look around and through his creations by simply moving around in real space. HoloLens will probably be available in 2016, along with other Virtual Reality (VR) headsets – Sony’s Morpheus, Oculus Rift (owned by Facebook) and Valve.

Impressive 3 min. video – playing Minecraft with HoloLens: http://www.engadget.com/2015/06/15/microsoft-minecraft-hololens/

The possibilities of HoloLens – 2 min. video: https://www.microsoft.com/microsoft-hololens/en-us

More info: http://www.trustedreviews.com/opinions/hololens-release-date-news-and-price

 

Minecraft in education: can we change the way we learn?

The global phenomenon Minecraft, begun in 2009, has been owned by Microsoft since Sept 2014. More than 70 million copies have been sold across all platforms. Microsoft is now creating an online portal for teachers. “Minecraft in education is students visiting an ancient civilization and creating a setting for a story. It is exploring math concepts using Minecraft blocks. It is practicing collaboration, problem solving, digital citizenship and leadership skills while designing experiments and demonstrating mastery. Minecraft in education is teachers inspired by their students to explore and create, and students motivated to learn.”

Short video: http://www.mcvuk.com/news/read/microsoft-launching-minecraft-program-for-teachers/0152049

http://education.minecraft.net (not fully running yet)

 

Minecon: the biggest Minecraft fan convention

10 000 players attended Minecon in London earlier in July. Whilst there are many younger players, the average age is 29. Guests included Stampy, a famous Minecraft YouTuber who now has Wonder Quest, an online animated Minecraft series, and Mindcrack, a community of online Minecraft players.

https://www.youtube.com/user/Wonderquest

http://www.engadget.com/2015/07/17/this-is-minecon-the-biggest-minecraft-fan-convention/

 

Google pledges $1 million to boost STEM in Aust.

Google will work with 3 Australian not-for-profits to inspire under-represented students to careers in science, technology, engineering and maths. Cash grants will deliver hands-on training and career programs. Aust. Indigenous Mentoring Experience will develop STEM content for Year 7 & 8 indigenous students; First Robotics Aust. will take robotics programs into 150 schools; Engineers Without Borders Aust. will give hands-on training to 5000 young people, focusing on young women.

Keep up with Google with their blog: http://google-au.blogspot.com.au/

 

Bond University Digital Australia report 2016 (DA16)

This report has been released annually since 2010 for the Interactive Games and Entertainment Association. Gaming is a massively popular activity for people of all ages and a growing industry. 68% of Australians play video games, with an average age of 33 years. 47% of gamers are female. Half of video game players are avid video game watchers as well. The International Defense of the Ancients 2 Championship (DotA2 – an online battle game) takes place next week in Seattle with many professional gamers and $22 million in prize money. Many will pay to watch the top players battle it out.

http://www.igea.net/wp-content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf

http://www.cnet.com/au/news/digital-australia-16-igea-pc-gaming-broadband-bottleneck/

 

Gamers on Twitch.tv and YouTube

People are more than willing to watch others play video games – and will even pay to do it. Twitch.tv (owned by Amazon) has 100 million visitors per month who watch others play video games online and “e-sports” (the big video game competitions). Sarah Pike has a full-time job as a gamer on Twitch.tv. Viewers pay $6.70 a month to watch her play games like Call of Duty – she keeps half of that. She also gets donations and tips. Fans even order home delivered meals for her when she’s playing. 9 million viewers a month watch Elliott Watkins play Team Fortress on YouTube. He gets between 60c and $1 for every 1000 views…..$108 000p.a.

http://www.dailytelegraph.com.au/news/nsw/meet-the-online-gamers-making-big-money-just-by-letting-others-watch-them/story-fni0cx12-1227456740274

http://www.news.com.au/technology/home-entertainment/australians-play-video-games-for-15-hours-a-day-survey/story-e6frfrt9-1227459456488

 

Global Internet Report 2015

The second report by the Internet Society focuses on mobile networks and devices, because they “will be instrumental in bringing the next billion people online”(Brown). More than 90% of the world’s population is covered by at least one mobile network, with 3 billion internet users. The time spent using apps exceeds the time spent using browsers on mobile devices. 84% of tablets and 72% of mobile phones are Android. Tablet sales will exceed PC sales within a year. There is widespread concern about the mass sharing of personal data arising from location-sharing apps. Neutrality, copyright and low-cost access are also issues. Governments must ensure that enough spectrum is available nationally and internationally to support the growth of mobile usage. By 2019, 71% of the world’s population will be using mobile networks.

http://www.smh.com.au/digital-life/digital-life-news/global-report-finds-mobile-rules-the-internet-and-android-rules-mobile-20150722-gicler.html

Categories
Apple ed tech Google internet language popular culture sociology virtual reality

ICT news

What’s new at Google?

Google I/O 2015, the annual software developer-focused conference, was held last week in San Francisco (I/O = Input/Output and Innovation in the Open). Announcements include:

  • Google Photos for Android, iOS and Web – unlimited storage for photos and videos (see below)
  • Chrome and Android both have over 1 billion active users
  • Android Pay (Apple Pay competitor)
  • Brillo OS and common language Weave for the Internet of Things
  • Jump – people create and share virtual reality experiences; compatible with GoPro cameras; 16 cameras will work as one to combine images
  • Inbox – new email app
  • Cardboard Expeditions (see below)
  • Advancements in deep learning (AI) for image and speech recognition – Google’s speech recognition has just an 8% error rate (23% in 2013)
  • Launch of the Family Store in Google Play for children and parents – find apps for children by their age
  • Chromecast allows you to use mobile gadgets to play games on your TV and stream videos and photos from your laptop

http://venturebeat.com/2015/05/28/everything-google-announced-at-io-2015/

 

Google Cardboard and virtual reality platform Cardboard Expeditions

A smartphone (Android and iOS) slides into the cardboard gadget, creating a virtual reality headset. 1 million Cardboard viewers are being used with hundreds of apps in Google Play. Cardboard Expeditions brings virtual reality into classrooms – students with multiple Cardboards can see the same content as the teacher. Cardboard kits cost about $25.

Short video: http://venturebeat.com/2015/05/28/google-announces-cardboard-expeditions-to-let-teachers-take-classes-on-field-trips/

 

Google Photos

Launched last week. All your photos and videos synced on all your devices , automatically backed up and easy to share. Find photos by content; transform still photos into movies, animations, GIFs and panoramas; automatically created photo stories; easy editing tools. Free storage for images of 16 megapixels or less and videos of 1080p or less (the most common smartphone files); larger items get compressed. App for Android and iOS; browser version for Mac and PCs.

https://www.google.com/photos/about/?page=auto-awesome

https://photos.google.com/

Good review: http://recode.net/2015/06/02/the-new-google-photos-free-at-last-and-very-smart/

 

The unrealized vision of Google Glass

The project was paused in Jan 2015 after protoypes were released in April 2013. Some people feared privacy violations and some places banned it eg. theatres and bars. Google are possibly working on a new model that is more acceptable, fashionable and user friendly – foldable, so it can easily be removed and stored, with a red light to show it is recording to alert others. Should they be banned when driving?

http://www.cnet.com/au/news/lost-explorers-the-unrealized-vision-of-google-glass/

 

Apple WWDC 2015

Apple’s Worldwide Developers Conference is on 8-12 June in San Francisco. Some predictions: Apple TV update; new versions of Mac OS X and iOS9 (the operating system for the iPad, iPhone and iPod Touch); new Macs and iMacs; relaunch of iTunes Radio and music streaming to rival Spotify.

http://www.macworld.co.uk/feature/apple/wwdc-2015-ios-9-os-x-apple-tv-macs-displays-how-get-tickets-video-beats-music-3522648/

 

Emoji and other cool words added to dictionary

The free online Merriam-Webster Dictionary last week added 1700 new words, including hip internet words!: emoji; meme; net neutrality; click fraud; clickbait; photobomb; NSFW; WTF.

http://unabridged.merriam-webster.com/blog/2015/05/a-growth-spurt/

 

New Scrabble words

6 500 words have just been added to the official dictionary. Updates usually happen every 5 years, based on the Collins dictionary, but this update came after only 3 years, reflecting the pace of language change. Words include: onesie; lolz; tweep; bezzy; twerking; hashtag; sexting; thanx; lotsa; ridic; facetime; obvs; grr; eew; wuz. Twitter seems to be a driving force for many of the new words. However, lol is not permitted.

http://www.abc.net.au/news/2015-05-26/scrabble-new-words-bezzy-tweep-onesie-lotsa-ridic/6496944