Categories
ed tech future Google internet MOOCs pedagogy popular culture robots and drones sociology TV

ICT, robots and binge-watching

Are we being too quick to embrace technology in education?

Neil Selwyn: “Many recently developed forms of education seem to benefit those who are already well-resourced and well-educated. The participation and completion rates of many MOOCs tend to be skewed towards college-educated, high-income young males… Emerging technologies have much to offer but there will be consequences – what forms of education do we really want?” Excellent discussion by Brett Clarke in the Comments: Governments have poured too much money into devices and student-computer ratios instead of investing money into the professional development of school leaders and teachers. Teachers need skills in pedagogical practice and creating learning environments that are enhanced by technology.

Listen to the program: http://www.abc.net.au/radionational/programs/futuretense/are-we-being-too-quick-to-embrace-technology-in-education/7211366

 

Australia will have to face the consequences of its education gap

According to the Fairfax-Lateral Economics Wellbeing Index, each degree or higher trade qualification is worth almost $1 million in wellbeing for the community. Employment in high-skill industries has grown more quickly – low-skill workers face growing competition from new migrants, offshoring and even robots. The growing educational-cultural divide will cause problems – the best predictor of support for Trump has been the absence of a college degree.

http://www.theage.com.au/comment/australia-will-have-to-face-the-consequences-of-its-education-gap-20160405-gnyrq6.html

 

Can handwriting make you smarter?

Researchers at Princeton and UCLA found that students who took handwritten notes generally outperformed students who typed their notes – and more type. Those who write their notes appear to learn better, retain information longer and grasp new ideas more readily. Handwriting encodes the information more deeply in memory – longhand notes were more organised and students thought more about what they were going to write. Students who type can take more notes but they are verbatim and this seems to undermine learning – they forget what they have typed after 24 hours.

http://www.wsj.com/articles/can-handwriting-make-you-smarter-1459784659

 

Lower case for internet and web!

The 2016 Stylebook of Associated Press (AP) will advise that from 1 June “internet” and “web” should be in lower case and no longer capitalised. Some people aren’t happy…they like Internet! Thanks AP – in 2010 they ruled “web site” would become “website” and in 2011, “e-mail” became “email”.

http://www.techtimes.com/articles/146708/20160404/the-ap-stylebook-will-lowercase-internet-starting-june-1-and-the-web-reacts.htm

 

Google: don’t be evil?

Google is one of the US’s largest providers of edtech in K-12 schools. However, Google does track student data – but not to target them for advertising or to get personal details. It tracks students signed into Google Apps for Education when they use Search, YouTube, Blogger and Maps and uses the data “to develop and improve Google products” (Sue Molinari, a Google VP).

https://www.washingtonpost.com/news/education/wp/2016/02/16/google-says-it-tracks-personal-student-data-but-not-for-advertising/

 

Robot tutors

The L2TOR Project (pronounced el-tutor) uses social robot tutors in 4 European cities in the Netherlands, Germany and Turkey to help immigrant pre-schoolers learn the local language. The project is run by linguists and roboticists from European universities. Students work through a course under the watchful eye of a NAO robot. The robot explains learning intentions before the lesson, observes body language during the lesson and assists with problems. Researchers have found that social robots have marked benefits over screen-based tutoring and positive impacts on motivation.

http://www.l2tor.eu/

http://www.theatlantic.com/technology/archive/2016/01/robot-teaching-machines-language-learning-l2tor/426639/

 

Amazon Inspire

Amazon Education is working on a new free platform that allows schools to upload, curate, share and discover open education resources (OER). Users can self-publish resources and add ratings and reviews. Metadata tags will be assigned to the resources via learning Registry. Schools could upload their entire digital library if it was open and freely available. Scheduled for release in mid 2016.

https://marketbrief.edweek.org/marketplace-k-12/amazon-education-to-launch-new-website-for-open-ed-resources/

 

Ahh holidays…and binge-watching

It was Collins Dictionary Word of the Year for 2015….but it’s not all good. The University of Texas found a strong connection between binge-watching, being depressed and lonely and having a self-regulation deficiency. A team from Zurich noted that binge-watchers want more material things and feel more anxious about life. The American Medical Association examined 25 years of research and found that people who watch a lot of TV have a weaker brain function. So binge if you must but beware!

https://www.sciencedaily.com/releases/2015/01/150129094341.htm?

http://www.brisbanetimes.com.au/entertainment/tv-and-radio/is-netflix-really-making-you-sad-who-knows-but-lets-report-that-anyway-20160331-gnv7o9.html

http://asianjournal.com/news/study-binge-watching-tv-as-a-young-adult-could-lead-to-decline-in-brain-function/

 

Categories
ed tech future Games and gaming internet Mental health pedagogy popular culture TEDTalks virtual reality

ICT news

Digital Australia Report 2016 (DA16)

The video game industry in Australia is worth over $1 billion a year and sales exceed movie box office receipts. The Australian games industry is growing and video games are being used widely in education, health and ageing. Bond University and IGEA (Interactive Games & Entertainment Assoc.) surveyed 3398 Australians of all ages. 68% of the population plays video games – mostly on PCs but phones and tablets have seen increased use for adults. Children play on all devices. Average age of video gamers is 33 years. 47% of video game players are female. 98% of homes with children have video games. 35% of children have played games for the school curriculum. 24% have used video games at work for training. 89% say video gaming can improve thinking skills. 61% think video games could fight dementia. 49% of people over 50 play – the fastest growing segment.

http://www.igea.net/wp-content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf

 

PlayStation Virtual Reality headset

PlayStation VR, Sony’s virtual reality headset  for the PlayStation 4, will arrive in October 2016 for $AU550. Attached to a comfortable padded headset, special curved lenses stretch and magnify a 5.7 inch screen across your field of vision. It will come with 50 games, immersing you in a 3D world of virtual reality. You will also need a PlayStation camera and motion controllers (wands). It will be cheaper than the other 2 VR headsets coming this year – Oculus Rift and HTC Vive.

http://www.cnet.com/products/sony-playstation-vr/?ftag=CAD1acfa04&bhid=23787909704659446143753669728655

Virtual Reality and Augmented Reality were huge this year at TED in Vancouver and the Mobile World Congress in Barcelona, with VR headsets now available with the latest mobile phones. Mark Zuckerberg: “VR is the next platform, where anyone can experience and share anything they want”.

http://www.cbc.ca/news/canada/british-columbia/ted-virtual-augmented-reality-1.3453884

http://www.smh.com.au/technology/technology-news/mwc-2016-virtual-reality-steals-the-show-in-barcelona-20160224-gn24fq.html

 

Minecraft Education Edition

Minecraft (owned by Microsoft) is used in over 7000 classrooms in more than 40 countries. Microsoft recently acquired learning game MinecraftEdu from Finland, which has lessons for teachers using Minecraft with STEM, history, language and art. The new Minecraft Education Edition will be rolled out mid 2016 – free at first, then $5 pa per child.

http://education.minecraft.net/

 

Do games boost learning?

A 2013 French study of 27 000 Year 9 students found very little correlation between playing video games and cognitive/school tests. However, a new study from the Uni of Bristol found that progressive scoring systems in games deactivate the brain’s Default Mode Network and quieten down parts of the brain associated with unfocused mind-wandering. Students given a gamified quiz showed higher engagement and more goal-directed behaviour.

http://readwrite.com/2016/01/27/video-games-education-default-attention-mode/

 

Problem: Australia’s internet/broadband speed

In 2015, our download speed was ranked 49th in the world . By 2025, our broadband speed will be 75% of the world average, ranking 100th. The government’s Fibre-to-the-node (FTTN) network will struggle to accommodate all devices and their download requirements in the future (eg. 4K ultra HD video streaming).

http://theconversation.com/infographic-how-fast-is-the-nbn-54392

 

Social media and sleep

No surprise really…recent Uni of Pittsburgh studies of 19-32 yr olds found heavy use of social media was linked to sleep problems and a significantly greater risk of depression. A 2015 study of 11-17 yr olds found social media use was linked to diminished sleep quality, lower self-esteem and elevated levels of anxiety and depression.

https://www.psychologytoday.com/blog/sleep-newzzz/201601/tweeting-not-sleeping-balancing-sleep-and-social-media

Categories
coding ed tech future internet pedagogy

Review of the Australian Curriculum and Future schools

 

An interesting week with the Review coming out….

Recommendation 18: “With the exception of literacy, numeracy and ICT that continue as they currently are dealt with in the Australian Curriculum, the remaining four general capabilities are no longer treated in a cross–curricular fashion. Critical and creative thinking, personal and social capability, ethical understanding and intercultural understanding should be embedded only in those subjects and areas of learning where relevant and where they can be dealt with in a comprehensive and detailed fashion”.

http://www.smh.com.au/federal-politics/political-news/education-review-overhaul-of-bloated-national-curriculum-widely-supported-20141012-114zkz.html#ixzz3G4mWTcOT

Full review:  https://www.education.gov.au/news/review-australian-curriculum-final-report-and-initial-australian-government-released.

 

“Axing” of the Australian Curriculum Digital Technologies Curriculum Foundation to Year 10

This week’s Review of the Australian Curriculum recommended that schools only introduce specific digital technology subjects from Year 9 onwards, or as an option for the states and territories. Many teachers thought the proposed curriculum was too difficult, especially in the early years – but members of Australia’s technology industry and other academics are dismayed by the decision, saying it will set Australia back internationally in the technology field and will affect the future economy. Jason Zagami from the Aust. Council for Computers in Education posted a response: http://acce.edu.au/acce-reply-review-australian-curriculum-press-release#attachments .

 

However, the Government will spend $12 million improving STEM (science, technology, engineering, maths) education in primary and secondary schools, including $3.5 million for computer coding education and $7.4 million for maths resources. A new Commonwealth Science Council will advise on science and technology issues, including Nobel Laureate Prof Brain Schmidt, Prof Ian Frazer and Catherine Livingstone.

http://www.itnews.com.au/News/396769,govt-promises-12-million-for-stem-in-schools.aspx

http://www.itwire.com/government-tech-news/govenrment-tech-policy/65707-proposed-‘axing’-of-digital-tech-curriculum-causes-outrage

http://www.computerworld.com.au/article/557429/warm-response-funding-coding-education/

 

Avoiding obsolescence: 13 standards for a near-future school

Food for thought and interesting ideas from Terry Heick, founder of TeachThought (which always has interesting articles).…

In 2024 traditional classrooms and pedagogy will have changed quite radically and current models will be obsolete. “Teaching, as we have designed it, curriculum, as we have packaged it, and education as we have promised it absolutely, positively cannot be successful on the shoulders of a single classroom teacher”. Or even 10. Heick suggests 13 standards for a near-future school. These include:

* every classroom should be “published” through appropriate social platforms

* student access to a network of peers, mentors and global “friends”

* artificial intelligence (AI) as a tool  for students to create their own learning experience via their own “Siri”

* students should have endless choices

* self-directed learning, creativity, making, the humanities, emotion and citizenship transcend curriculum and catalyze learning

* all texts (literature, non fiction, social commentary, creative, informal etc) should be responsive – adjusting to a student’s literacy level & reading preferences

* search is dead; research is born – search engines will have been replaced by a hybrid of search, recommendation, crowd-sourcing and “resource prediction” (a personalized learning algorithm that predicts what resource or learning element will benefit the student)

http://www.teachthought.com/learning/avoiding-obsolescence-13-standards-near-future-school/

 

More interesting suggestions from Heick….

Teaching Google natives to value information

10 strategies – not necessarily new ideas for TLs J

http://www.teachthought.com/technology/teaching-google-natives-to-value-information/

Categories
cloud storage ed tech Google pedagogy YouTube

Wikispaces Classroom and Google Glass

Wikispaces Classroom
Many schools have learning management systems & social learning platforms – both commercial and free. Edmodo has proved popular at our school, due to its ease of use (often thought of as “Facebook for schools”). Some teachers use it ahead of the departmentally supplied LMS. http://www.edmodo.com/
Wikispaces recently announced its new free platform for education: Wikispaces Classroom.
“Wikispaces Classroom is a social writing platform for education. We make it incredibly easy to create a classroom workspace where you and your students can communicate and work on writing projects alone or in teams. Rich assessment tools give you the power to measure student contribution and engagement in real-time. Wikispaces Classroom works great on modern browsers, tablets, and phones”. It also incorporates a social news feed feature so that teachers and students can see what is happening in the learning space. http://www.wikispaces.com/content/classroom/about
See examples: http://blog.wikispaces.com/2013/04/announcing-wikispaces-classroom.html
How to – videos: http://www.youtube.com/watch?v=1hS8iJYnFFE

Google Glass
Lots of tech people have recently trialled Google Glass, which won’t be generally available till next year. Apps (which must be free with no ads) are currently being developed by various companies to make Google Glass an intriguing & useful item of wearable technology.

Google Glass eyewear is a small glass screen above the right eye and a right arm that contains a trackpad that you can tap. It has 16GB of storage, Bluetooth & a 5MB camera. Bone audio technology allows the wearer to hear audio with no headphones (soundwaves go through cheekbones into the inner ear). You can give voice commands eg. “OK, Glass, take a picture” or use the trackpad. You can view emails etc in front of your eyes on the screen or ask for directions. You wake the glasses up by tilting your head upwards. Apparently the screen doesn’t obscure the line of vision. But there are privacy issues – people may not know they are being filmed or spied on! Cost $1500 – that will reduce. Don’t get ready to barcode a class set for the library just yet 

Excellent 3 min. video: http://abcnews.go.com/Technology/google-glass-googles-wearable-gadget/story?id=19091948
Physics teacher uses Google Glass to take his online students on a virtual excursion to the Large Hadron Collider in Switzerland: http://www.youtube.com/watch?v=yRrdeFh5-io

YouTube to launch paid subscription channels
Free-to-air TV and the main channels are certainly facing more competition each year from online video sources & IPTV (Internet Protocol Television), both free & subscription. Netflix will probably be here within 2 years. YouTube will soon offer some paid premium content – users will be able to subscribe to 50 exclusive channels that will have TV shows & films.
http://www.digital-media.net.au/news/digital/youtube-to-launch-paid-subscription-channels
http://www.iptv.com.au/how-to-get-iptv/
YouTube vs TV? The battle is already over
YouTube: 1 billion unique visitors each month. YouTube means more engagement than TV – it is the future.
http://www.stuff.co.nz/technology/digital-living/8625482/YouTube-says-battle-with-TV-is-already-over

10 top time-saving tech tips
10 simple tips for computer, web, smartphone and camera users.
http://www.ted.com/talks/david_pogue_10_top_time_saving_tech_tips.html

Categories
ed tech mobile phones MOOCs pedagogy

MOOCs

Thinking about MOOCs – Massive Open Online Courses. India is the second largest consumer of MOOCs after the US. In February, ANU joined edX (founded in May 2012 by MIT & Harvard), the only Australian university so far. Courses start in 2014 (Astrophysics by Nobel Laureate Brian Schmidt and Engaging India by McComas Taylor). Schmidt also believes ANUx could help high school students who may not have had access to highly qualified teachers in some subject areas, due to shortages.
http://news.anu.edu.au/2013/02/21/anu-joins-edx-online-education-revolution/

The US Dept of Education meta-analysis of 46 studies in online learning (mostly in higher education), showed that the most powerful learning outcomes resulted from blended learning – a combination of face-to-face with online learning.
http://www2.ed.gov/rschstat/eval/tech/evidence-based-practices/finalreport.pdf

Public good or playing markets? The real reason for MOOCs – Prof. Thomas Clarke, UTS.
Interesting article. Enrolment figures are highly speculative, with high reported drop-out rates (up to 90%). Are they committed to providing mass education as a public good or are they more interested in global domination of education markets? Will they start out free and end up with advertisements and fees? Even with the availability of MOOCs,  “universities are gradually morphing into mass online campuses in their own right, though maintaining the wonder of face to face encounters, and retaining a role for the most flexible, interactive, intelligent and responsive pedagogic technology of all – the teacher in the classroom”. Nice quote.
http://theconversation.com/public-good-or-playing-markets-the-real-reason-for-moocs-13055

What college students really think about online courses
A US study of college students shows that students want to be involved in the online learning conversation – blended learning models are valued rather than everything being online. They want courses that match their learning style and technology integration that improves learning.
http://www.centerdigitaled.com/news/College-Students-Online-Courses.html

Why we should never return to the 3 Rs – Stewart Riddle, USQ.
Some politicians are calling for more didactic teaching methods and the traditional curriculum. But – “the 3 Rs will not help young people to use computers efficiently, search the internet and access electronic texts for information and then have effective tools to analyse, critique and synthesise that information…..(one for the TLs!). On the question of prizing knowledge over skills, one only has to consider the information processing power of the humble smart phone sitting in our pockets or bags, which contains the capacity to access more information than we could ever hope to store in our memory by rote learning, to see the pointlessness in such a cause”. http://theconversation.com/why-we-should-never-return-to-the-three-rs-13179

The iPhone killed my creativity – Brian Hall.
Yes it’s true! With smartphones we are never bored, sitting around with nothing to do. And our creativity suffers – we need to be bored to allow our minds to drift & wander, to have the time and space to think about things. Using all the fun stuff on our smartphones is also lowering impulse buys at the checkout!
http://readwrite.com/2013/03/29/the-iphone-killed-my-creativity

Categories
ed tech pedagogy

ISTE 2012 #06 – Flipped Classroom

There is no ONE flipped classroom model but rather many variations of it. More correctly it can be viewed as flipped learning.

The big question to ask yourself is : What is the best use of your time in the classroom?

The flipped classroom is about finding the best way to maximise your effective classroom time. Creating videos is not an essential element although many use this approach to varying extents.

Flipping Blooms – low end tasks at home & higher lever interactions and creation at school.

A flipped classroom model maximises learning opportunities – it caters for individualised learning, allowing students to progress at their own rate while freeing the teacher to interact more with those students who require assistance. It gives students more control of and more responsibility for their own learning.

Front loading static, procedural and admin type instruction creates a launch point that allows teachers to use classroom time to evaluate and collaborate. Front loading should also be used to challenge students and prepare them for classroom activities.

Doesn’t have to involve video, only make a video if that is the most effective way to convey the material, especially don’t re-create something that has already been done. Allow students to create their own videos for whole class use, if appropriate.

Encourage students to do their own informational research beyond whatever you have created.

Flipping PD for teachers allows them to access material when it suits them.

Flipped Classroom is a technique and not a pedagogy that in practice can look however you want it to look but it must be a student centred approach that translates into more effective teaching and learning opportunities.