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Social credit in China, ICT and book news

Social credit in China

You may have seen the intriguing Foreign Correspondent program on ABC 18 Sept. China is undertaking the most ambitious social engineering program the world has ever seen. Their ‘social credit’ system is designed to engineer better individual behaviour. By 2020 China’s 1.4 billion citizens will get a personal digital scorecard, with good behaviour rewarded and bad behaviour punished. Some say it is the world’s first digital dictatorship.

Excellent article with video. Looks at a young woman with a good social credit score and a journalist who lost his social credit and had his access to various services disabled: http://www.abc.net.au/news/2018-09-18/china-social-credit-a-model-citizen-in-a-digital-dictatorship/10200278

Foreign Correspondent ABC 18 Sept: https://iview.abc.net.au/show/foreign-correspondent

Black Mirror in China?: https://www.newstatesman.com/world/asia/2018/04/no-china-isn-t-black-mirror-social-credit-scores-are-more-complex-and-sinister

 

Women in physics

The new HSC physics syllabus for NSW will contain no mention of the contributions of female physicists to the field. The syllabus has 25 scientists mentioned 56 times and focuses completely on male physicists and their work. It is also believed that the gender gap in the science workforce will persist for generations, particularly in surgery, computer science, physics and maths. The gender gap was measured using data on 36 million authors of 10 million articles in 6000 scientific journals published since 2003. Globally in science and medicine, women make up 40% of the workforce, but some fields will take many years before the gender gap disappears.

https://theconversation.com/year-11-and-12-students-in-nsw-will-no-longer-learn-about-womens-contributions-to-physics-102988

https://theconversation.com/new-study-says-the-gender-gap-in-science-could-take-generations-to-fix-95150

 

URLs – is it time for something new?

Internet pioneer Tim Berners-Lee regrets developing the double slash after ‘http’. A growing group now think the URL is increasingly complicated and too easily compromised. Google said they are rethinking URLs as they are hard to read and hard to know if they can be trusted. Even the ‘https with a padlock symbol’ doesn’t mean much as both good and bad sites can be encrypted.

http://www.abc.net.au/news/science/2018-09-16/google-time-to-reinvent-the-url-web-browser/10238296

 

Phenomenal success of Fortnite

Launched in Sept 2017, the online video game Fortnite now has over 125 million players and has made $1.6 billion for Epic Games. It has also been linked to 200 divorces. Fortnite’s success is due to 3 principles: accessibility (it’s free with in-app purchases, on all platforms and simple to play); sociality (players can express themselves and play with others) and spectacle (failure is fun and a spectator sport). Tyler ‘Ninja’ Blevins, a gamer on YouTube and Twitch, has made up to $500 000 a month streaming Fortnite sessions from his bedroom.

https://theconversation.com/stay-alive-and-if-something-moves-shoot-it-one-year-of-phenomenal-success-for-fortnite-103528

Could playing Fortnite lead to ‘gaming disorder’ (video game addiction)? The World Health Organisation says yes, others disagree.

https://theconversation.com/could-playing-fortnite-lead-to-video-game-addiction-the-world-health-organisation-says-yes-but-others-disagree-98458

 

3 things we can learn from people who don’t use smartphones or social media

They spent more face-to-face time with others – connecting, talking, touching and supporting. They know that switching off is not missing out – it is exhausting to sustain numerous online connections, endless exchanges of trivial information and keep up with the overwhelming flow of information and tasks. They enjoyed new-found vitality because they connected with the world around them, helping them to reset and relax. They also had more free time.

https://theconversation.com/three-things-we-can-all-learn-from-people-who-dont-use-smartphones-or-social-media-103468

 

Man Booker Prize Shortlist 2018

Winner announced 16 Oct 2018. Includes previous winners.

https://www.bookdepository.com/Man-Booker-Prize?utm_source=NL-Body&utm_medium=email-Newsletter&utm_term=button&utm_content=MANBOOKER&utm_campaign=20180920_MANBOOKER_SHORTLIST

 

Man Booker Prize – best of the rest

The bestselling shortlisted titles that didn’t win from 50 years of the Booker Prize. Includes The handmaid’s tale; A fine balance; Cloud atlas; The secret river; Atonement; Empire of the sun; Dirt music; Notes on a scandal….

https://www.bookdepository.com/dealsAndOffers/promo/id/1876

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ICT news, top tools and tech trends

We need to talk about kids and smartphones

US statistics and a variety of expert opinion..…. but are increasing rates of teenage depression and suicide linked to smartphone use and social media? Since the advent of smartphones in 2007, mental health issues have increased dramatically and anecdotal evidence from Australian schools seems to support this hypothesis. Even if smartphones aren’t the cause of mental health issues, they can fuel teenage angst. With phone use, young people are constantly distracted, less sensitive to the emotions of others, feel disinhibited about saying things and see whitewashed lives that seem perfect. Staring at screens also limits social interaction and its benefits.

http://time.com/4974863/kids-smartphones-depression/

 

Top 200 tools for learning 2017

Compiled by Jane Hart in the 11th annual survey of 2 174 learning professionals from 52 countries. Includes top 100 tools for personal and professional learning, workplace learning and education.

All 3 lists, including new tools with info: http://c4lpt.co.uk/top100tools/

Top 100 tools for education: http://c4lpt.co.uk/top100tools/rankings/

  1. Google Docs/Drive 2. Word 3. PowerPoint 4. YouTube 5. Google Search 6. Excel 7. Wikipedia 8. Prezi 9. Twitter 10. Kahoot. Interesting to see WhatsApp at #13 – great for backchannelling, projecting via web, collecting material, sharing resources, no text limitation. Canva, the very simple and effective graphic design tool, is at #19. http://c4lpt.co.uk/top100tools/canva/

WhatsApp: http://c4lpt.co.uk/top100tools/whatsapp/

Analysis: http://c4lpt.co.uk/top100tools/analysis/

 

Top 10 technology trends 2018

From research firm Gartner – foremost are artificial intelligence and machine learning, used in many areas. Intelligent apps that use AI have the potential to transform the nature of work. Other intelligent ‘things’ such as autonomous vehicles and drones will see rapid growth. Conversational platforms (eg.Siri) will be the main goal for user interaction. Virtual reality, augmented reality and mixed reality are of high interest but need much more development. Blockchain technologies, a core component of the digital currency BitCoin, are still in their infancy, but will have a huge impact on the future of the internet.

https://www.crn.com.au/gallery/here-are-the-top-10-technology-trends-of-2018-according-to-gartner-474796/page1?eid=61&edate=20171007&utm_source=20171007&utm_medium=newsletter&utm_campaign=crnweekly_newsletter

 

Blockchain

Blockchain is a kind of ‘vast, global, distributed ledger running on millions of computers and available to everybody, and where every kind of asset from money to music can be stored, moved, transacted, exchanged and managed all without powerful intermediaries’ (Don Tapscott). Blockchain technologies enable ‘exchange of value without intermediaries acting as arbiters of money or information’. They will enable excluded people to enter the global economy, protect privacy, allow people to monetise their own information and ensure creators are compensated for their intellectual property. Uses of blockchain include cryptocurrencies, online voting, insurance, Internet of Things, medical records, smart contracts, music industry and copyright payments.

https://en.wikipedia.org/wiki/Blockchain

http://au.pcmag.com/amazon-web-services/46389/feature/blockchain-the-invisible-technology-thats-changing-the-world

 

Robots to mark NAPLAN?

From 2018, NAPLAN writing tasks will be marked by an automated essay scoring system and then double-marked by a teacher. Fully automated testing and marking will be introduced by 2020. Some experts believe it is impossible for a robot to score the subjective aspects of writing. Perelman (ex MIT) notes that algorithms tend to reward ‘verbose gibberish’ and give higher marks to essays with complex words and sentences. ‘Assessment of creativity, poetry, irony or other more artistic uses of writing is beyond such systems.’ Rabinowitz (from ACARA) believes automated essay scoring for NAPLAN tasks ‘works as well as human markers.’ Robots vs humans…it’s happening.

http://www.abc.net.au/news/2017-10-12/us-academics-warn-against-automated-naplan-english-testing/9039408

 

School Library Journal Tech Trends 2017

Free webcasts, available live or on demand. 1. Build a makerspace 2. 60 tools in 60-ish minutes 3. Take the plunge: STREAM (add reading).

https://event.on24.com/eventRegistration/EventLobbyServlet?target=reg20.jsp&referrer=&eventid=1488038&sessionid=1&key=5AEEB5CADFA4BAD227B0D13CB1C29AE8&regTag=155881&sourcepage=register

 

18 good Chromebook apps for education

Kahoot, Socrative, Canva, PiktoChart, Haiku Deck, Tiki-Toki….

http://www.educatorstechnology.com/2017/10/18-good-educational-chromebook-apps-to.html

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ICT and STEM news

STEM learning

Special edition of STEM articles from Teacher magazine. Includes virtual classrooms for Year 10s, STEM and gender and best practice for primary STEM.

Demystifying the AC Digital Technologies Curriculum P-6

Webinar with Dr Linda McIver; 19 June and 31 July 3.45-5pm.

http://email.acer.edu.au/t/ViewEmail/r/60882C5177B09AF02540EF23F30FEDED/F4AF64F35C0EDFC438A555EB6E97B45B

STEM learning: international best practice: Queensland science teacher Sarah Chapman gathered evidence from around the world. Essential elements include real world experiences, expertise from industry links, mentorships and cross-curricular integration.

https://www.teachermagazine.com.au/article/stem-learning-international-best-practice

Full report: https://cew.org.au/wp-content/uploads/2017/03/Engaging-the-future-of-STEM.pdf

 

Australian Online Landscape Review (latest: April 2017)

Quarterly report produced by IAB/Nielsen. Top 10 brands: 1.Google 2.Facebook 3.YouTube 4.MSN/Outlook/Bing/Skype 5.Apple 6.eBay 7.Microsoft 8.Wikipedia 9.Instagram 10.Yahoo7.

Top 10 brands for streaming: 1.YouTube 2.Facebook 3.VEVO (music) 4.Vimeo (videos) 5.news.com.au 6.smh.com.au 7.MSN/Outlook/Bing/Skype 8.nine.com.au 9.Yahoo7 10. ABC Online

Smartphones are used more than desktops, which are used more than tablets.

file:///H:/Downloads/Digital%20Landscape%20Report_April%202017.pdf

 

Australians’ viewing habits

There are more screens (6.4 in each home) and most are internet-capable. Viewing is spread across devices but TV remains by far the most-watched screen. 86% of video viewing is on TVs – free-to-air or subscription; live or played back. TVs are also used for other tasks – gaming, DVDs, internet, music streaming, YouTube videos etc

http://www.nielsen.com/au/en/insights/news/2017/how-australians-viewing-habits-have-changed-over-the-past-five-years.html

http://www.oztam.com.au/documents/Other/Q4%202016%20AMSR_release.pdf

 

Australia’s internet speeds

According to the most recent Akamai State of the Internet report we are now 51st in the world for home broadband internet speeds (10.1 Mbps). However, we are well above the global average of 7 Mbps even with a large area to cover. Fastest is South Korea (26.1Mbps) 2. Norway 3. Sweden 4.Hong Kong 5.Switzerland. We are leading the Asia-Pacific region in mobile connectivity speeds (13.8 Mbps).

https://www.gizmodo.com.au/2017/03/australias-internet-speeds-are-a-global-embarrassment/

 

Why do adults think video games are bad?

The excellent news site The Conversation is running a series for children – Curious Kids, where children send in questions they would like an expert to answer. Recent research suggests that playing online games that involve puzzle-solving increases scores in maths, science and reading, whereas using social networking reduces academic achievement.

http://theconversation.com/curious-kids-why-do-adults-think-video-games-are-bad-76699

http://ijoc.org/index.php/ijoc/article/view/5586/1742

 

The science for and against video gaming

They can make your brain grow and they make you more self-aware and happier; but they can make you less empathetic and more violent.

http://www.telegraph.co.uk/men/thinking-man/is-video-gaming-bad-for-you-the-science-for-and-against/

 

People could be genetically predisposed to social media use

One to two-thirds of variance in social media use is attributable to genetic traits; unique and shared environmental factors account for the remainder of variance.

https://www.eurekalert.org/pub_releases/2017-05/ica-pcb050217.php

 

NASA EarthKAM

“A classroom with the ultimate view” – students enrol in missions on the International Space Station and request images of specific locations on Earth. The program was set up by astronaut Sally Ride in  1995, initially on space shuttle flights. 8000 schools from 78 countries have now participated with over 500 000 students creating a library of 94 000 images.

https://www.earthkam.org/

Search the image gallery: https://www.earthkam.org/ek-images

https://cosmosmagazine.com/geoscience/capturing-the-earth-as-art

 

Google Maps street-view of Uluru

Just launched after 2 years of consultation with traditional owners. The interactive map includes audio stories from the Anangu owners about the significance of Uluru, traditional law and creation stories. Many sacred sections of the rock were not photographed. Viewers can zoom into crevices, walk along trails and view ancient art. Google plans to map other Australian cultural sites, including Kakadu.

http://www.abc.net.au/news/2017-06-08/google-street-view-allows-visitors-to-experience-uluru/8599050

 

Live interactions with robots increase their perceived human likeness

We need to get used to a future where robots will be part of our everyday lives, but rarely do we see robots face to face. A recent study found that people who watched live interactions with a robot were more likely to consider the robot to have more human-like qualities. Robots presented in virtual reality also scored high in human likeness. Watching a robot on a 2D screen scored lowest. “Many people will have their first encounter with a service robot over the next decade. Service robots are designed to communicate with humans in humanlike ways and assist them in various aspects of their daily routine. Potential areas of application range from hospitals and nursing homes to hotels and the users’ households” (Schreiner).

https://www.eurekalert.org/pub_releases/2017-05/ica-liw051017.php

 

The 2017 emoji list: emoji version 5.0

All those cute little emoji have to be approved by the Unicode consortium and will be launched this month. There are 69 new images; 24 have 5 additional skin tones and 10 are non-gendered. New emoji include a genie, an older person, a breastfeeding mum and broccoli. There are now a total of 239 approved emoji.

http://blog.emojipedia.org/final-2017-emoji-list/

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What’s new in ICT, popular culture, media and education?

Some interesting developments – artificial intelligence, robots taking our jobs, disengaged students, Generation Alpha, words of the year, great new films, TV and books….

Previous presentations about What’s New can also be found here.

http://dckclib.wikispaces.com/Technology%2C+media+%26+popular+culture+updates

 

 

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ICT news

Ok it had to happen…your bot shopping experience is here! The Kmart Buddy bot will help you with suggestions this Xmas. Search for Buddy in Facebook Messenger. Specify what you want and Buddy presents web pages where you can buy the goods online.

http://www.theaustralian.com.au/business/technology/kmart-buddy-bot-can-it-do-your-christmas-shopping/news-story/9f0b135b5def79e6e6880b39b54dc53f

 

Digital Inclusion Index Report

Produced by Swinburne University of Technology and Telstra in August. The Australian Digital Inclusion Index measures the extent of digital inclusion in Australia – access, affordability and digital ability. No surprise – Australians are spending more time and doing more online. The highest-scoring state is ACT, followed by Victoria. Groups with high digital inclusion include those who speak other languages. Those with low levels of income, education and employment are less included. Indigenous Australians and people with disability have low but improving inclusion. The gender gap is narrow but there is a marked difference in attitudes towards learning new technology. Geography also plays a critical role – inclusion is higher in capital cities than country areas. Access and affordability can be barriers but a person’s digital ability (attitudes, skills, activities, safety concerns) also has a large impact. The Index will help inform and promote policy and programs to enhance digital inclusion in Australia.

http://www.swinburne.edu.au/news/latest-news/2016/08/swinburne-study-measures-australias-digital-divide.php

http://digitalinclusionindex.org.au/

http://digitalinclusionindex.org.au/wp-content/uploads/2016/08/Australian-Digital-Inclusion-Index-2016.pdf

 

Born Digital 2016

Born Digital 2016, the National and State Libraries Australasia conference in August, explored the collection and preservation of digital content via video interviews with experts. Topics included Science and space; Indigenous voices; Digital lifestyles; Video games.

http://www.nsla.org.au/born-digital-2016

Why it’s important to preserve video games: http://www.nsla.org.au/news/borndigital2016-day-5-play

Truth and history with John Birmingham – libraries need to preserve digital content such as Facebook, blogs and tweets: http://www.nsla.org.au/news/borndigital2016-day-3-truth-and-history

 

The NBN GranTechie Report: the new wave of silver surfers

This Sept 2016 report shows that access to fast broadband, NBN and smart devices is redefining how older Australians are using the internet and debunks myths that they are not using technology to connect and learn. 72% of grandparents say the internet makes them feel more educated, more purposeful (66%) and more connected (85%). 93% go online every day; 79% use technology to stay connected with family and friends; 59% use the internet for online shopping; 72% couldn’t imagine life without the internet. And 49% of 18-34 year olds believe older generations are just as savvy as them when it comes to technology and the internet. Go Nan and Pop!

http://www.nbnco.com.au/content/dam/nbnco2/documents/The%20nbn%E2%84%A2%20GranTechies%20Report.pdf

https://startsat60.com/stories/tech/grantechies-rise-of-the-silver-surfer

Good books and reviews: https://startsat60.com/category/stories/entertain/books

 

Google Expeditions adds 50 new tours for schools

There are now over 400 virtual reality field trips, with over 100 lesson plans also available. Places include Machu Picchu, Antarctica, coral reefs, the International Space Station and a Viking settlement. Expeditions has been used by over 1 million students and is the app is available in 123 countries. Google Cardboard VR sets make the experience more immersive, but are not essential. Android and iOS.

http://www.theaustralian.com.au/business/technology/peter-cosgrove-launches-google-tour-of-government-house/news-story/560b2534672c74be7174c170ae587fb0

https://blog.google/topics/education/adding-50-new-tours-schools-google-expeditions/

https://support.google.com/edu/expeditions/answer/6335093?hl=en&ref_topic=6334250

 

Google Earth Timelapse

Google has updated Timelapse, their comprehensive picture of the Earth’s changing surface. First released 2013, it now includes 4 additional years of imagery, petabytes of new data from satellites, and a sharper view of the Earth from 1984 to 2016. Watch the sprouting of Dubai’s artificial Palm Islands, the retreat of Alaska’s Columbia Glacier, glaciers in Antarctica and a river in Tibet.

https://blog.google/products/earth/our-most-detailed-view-earth-across-space-and-time/

View Timelapse: https://earthengine.google.com/timelapse/

 

Bloom’s Digital Taxonomy Verbs

This infographic lists verbs used to facilitate technology in the classroom, from lower-order thinking skills (LOTS) to higher-order thinking skills (HOTS).

https://globaldigitalcitizen.org/blooms-digital-taxonomy-verbs

Bloom’s taxonomy and apps for the iPad: http://www.educatorstechnology.com/2016/06/new-visual-on-blooms-digital-taxonomy.html

More Bloom’s and apps: http://www.educatorstechnology.com/2016/11/new-blooms-digital-taxonomy-poster-for.html

 

Netflix shows can now be downloaded and watched offline

Rolled out worldwide last week. Enjoy an offline binge on your smartphones and tablets. Update your Netfix app and choose the downward arrow icon when browsing. Free.

https://www.wired.com/2016/11/netflix-offline-viewing/

 

18 best external storage devices for iPad and iPhone

Very useful when your device is full of photos and videos. Includes Verbatim iStore ‘n’ Go (USB at one end and a Lightning port at the other) and SanDisk Connect Wireless USB flash drive (copies photos automatically straight onto the device).

http://www.macworld.co.uk/feature/iphone/best-ways-get-more-storage-for-your-iphone-or-ipad-external-devices-3579792/

Lexar JumpDrive (USB and Lightning connectors): http://www.lexar.com/products/usb-flash-drives/Lexar-JumpDrive-M20i-USB-3-flash-drive.html

 

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ICT and media news

RUOK? survey reveals Aussies spend more time with screens than quality time with family and friends

We spend an average of 46 hours of our weekly downtime looking at TVs and devices, compared to 6 hours engaging with family and friends. About half of all Australians spend 2 hours or less weekly connecting with those who matter to them. Obstacles include distance, being too tired, being busy, housework and long work hours. Finding time in busy schedules is crucial. Strong and caring connections provide a safety net to help people cope with challenging times.

https://www.ruok.org.au/new-survey-reveals-aussies-spend-more-time-with-screens-than-quality-time-with-family-and-friends

 

Deloitte Media Consumer Survey 2016

Their 5th edition- more than 2000 Australians aged 14 to 69 were surveyed. The survey provides a snapshot of how consumers are interacting with media, entertainment and technologies. Results include:

 

* Huge influence of social media – the #1 digital destination; 84% are on a social network

*61% use social media every day; 84% of younger millennials use it every day

*Most used social media sites: 1.  Facebook (92%) 2. Instagram (28%) 3. Twitter (24%) 4. (All equal) Snapchat, LinkedIn, Google+ (18%)

*18% use social media sites as their most frequently used source of news (14% online papers; 6% print newspapers); many younger people use social media as their primary source of news

*Word of mouth is still the main influence on purchase decisions, followed by recommendations on social media (which has surpassed the influence of TV advertising)

*TV viewing, on any device, is the most preferred entertainment activity (62% rate it in top 3)

*Using the internet for social or personal interests is almost as popular as TV (60% rate it in top 3)

*Millennials prefer using the internet as their top source of entertainment; watching TV is the most popular with other generations

*Live programming is the most used method for consuming TV (42% of viewing time)

*Watching streamed programming is increasing (22% pay for a subscription)

*Millennials lead the uptake of streaming services such as Netflix, Stan and Presto

*Almost everyone likes to binge-watch (74% millennials; 50% others)

* 88% multitask while watching TV

*66% own tablet devices

*86% of households own a smartphone and a laptop; 85% own a TV

*67% rank smartphones in their top 3 devices

*Social media apps are the most popular with millennials; banking apps are also popular with younger people; older people like weather apps!

*10% intend to buy a Virtual Reality headset next year

*21% own a fitness band and 11% own a smartwatch

*Millennials (age 14 to 32) lead the way in engaging with the digital media universe

 

Preferred entertainment activities of all respondents – including books!

  1. Watching TV (any device) 2. Using the internet 3. Listening to music (any device) 4. Going to the movies 5. Reading books 6. Playing video games 7. Attending live performances 8. Reading newspapers (print or online) 9. Listening to the radio (any device/format) 10. Reading magazines (print or online)

*Reading books (in any format) is rated by 25% of people as a top 3 entertainment activity

*Reading books (in any format) decreased in popularity by 8% compared to 2015, despite gains for the past 4 years.

*Reading books and playing video games are almost equal in popularity as a top 3 entertainment activity (25% for books; 24% for video games)

*Movie-going increased in popularity by 5% over the past year

*Aside from using the internet and watching TV, millennials also favour listening to music, going to the movies and playing video games

*Aside from watching TV and using the internet, boomers and matures also like reading newspapers and books

 

Good short video and infographic: http://www2.deloitte.com/au/en/pages/technology-media-and-telecommunications/articles/media-consumer-survey-2016.html

The report: http://bit.ly/2cV9Ml2

Summary: http://which-50.com/social-dominates-digital-reshapes-media-habits/

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ICT news

Internet Trends Report 2016 by Mary Meeker

Her 21st annual report is over 200 slides and reveals:

Internet growth is slowing (3 billion users = 42% of world’s population); massive increase in voice commands – voice is the next big interface; in 5 years at least 50% of searches are going to be images or speech; messaging apps are rivalling the home screen as the main place for interaction; messaging is evolving with rich interactions – emoji, GIFs, videos, stickers; many online ads are ineffective; use of ad blockers is rising fast; privacy and security are ticking time bombs; user-generated videos and photos are redefining marketing; millennials don’t want to talk on the phone; smartphone growth is plateauing.

Global internet market leaders: 1. Apple 2. Google 3. Amazon 4. Facebook 5. Tencent (China)

https://www.washingtonpost.com/news/innovations/wp/2016/06/01/what-you-are-doing-online-and-other-top-findings-from-an-exhaustive-study-of-the-internet/?tid=a_inl

 

The 50 most influential gadgets of all time

A great list with interesting info including Apple Macintosh, Walkman, Victrola record player, Kodak Brownie camera, iPod, Philips VCR, Game Boy, TomTom, iPad, Kindle, Polaroid camera, Raspberry Pi, Segway, Fitbit, Wii, PlayStation….and the number 1? Apple iPhone – Apple dominates the list.

http://time.com/4309573/most-influential-gadgets/

http://time.com/4309573/most-influential-gadgets/

 

Google’s Magenta project

Magenta just wrote its first piece of music. This research project uses machine intelligence and algorithms for music and art generation. Machine learning has already been used extensively to understand content (eg. for speech recognition and for translation). Robots with rhythm?

http://www.pcworld.com/article/3077977/data-center-cloud/googles-magenta-project-just-wrote-its-first-piece-of-music-and-thankfully-its-not-great.html

 

Want to test-drive for Google?

In Phoenix, you can apply to test-drive Google’s self-driving car and earn $20 per hour for six to eight hours a day, 5 dpw on a 12-24 month contract. Drivers must have a bachelor’s degree, a typing speed of over 40 words per minute and a clean driving and criminal record. Testers will work in teams of 2, with one submitting detailed reports.

http://www.digitaltrends.com/cars/google-driverless-car-driver-job/#:jR9_-At6fdrqCA

 

Your Google Account will help you find your phone

“Ok Google, show me my Google account”. Voice searches on Google have tripled in the past 2 years. Google is now adding a Find your phone feature – in a few steps, you can locate your phone, lock and call it, secure your account and leave a callback number on the screen. For Android and iOS.

http://www.nasdaq.com/article/dont-panic-google-will-help-find-your-lost-phone-20160602-01370

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ICT and media news

Some ICT and media news – entertainment, social media, drones, Facebook and driverless cars…..

 

Media Consumer Survey 2015: Australian media and digital preferences

A snapshot of how Australians aged 14 to 68 years+ are consuming different media and entertainment, using technology and devices, interacting with social networks and responding to advertising. In 2015, using the internet has joined watching TV as our preferred source of entertainment. Low-cost monthly subscription services are increasingly popular (videos, music). And of course, our smartphones are our fave device.

 

Includes the renaissance of books, magazines and news! Preferred sources of entertainment: 60% watch TV on any device; 60% use the internet; 36% listen to music; 33% read books; 25% go to the movies; 24% play video games; 23% attend live performances; 17% read newspapers; 15% listen to the radio; 8% read magazines. 85% multitask while watching TV.

 

Our social selves – 80% have at least one social media account; 59% use social media daily; 51% say time spent interacting through social media is as valuable as time spent together; 9% use social media as the most frequent source of news (we are not willing to pay for online news).

Good short video: http://www2.deloitte.com/au/en/pages/technology-media-and-telecommunications/articles/media-consumer-survey-2015.html

https://www.radioinfo.com.au/news/deloittes-media-consumer-survey-report-2015

 

Social media or face to face: is one better than the other?

Many say that time spent on social media is as valuable as time spent in person, but others say we need 3 to 5 significant, close relationships to stay healthy.

http://www.smh.com.au/digital-life/digital-life-news/social-media-or-face-to-face-is-one-better-than-the-other-20150827-gj8uwu.html

 

Selfie drones

Forget the selfie stick – soon a selfie drone will follow you and take a photo. Great for when you are snowboarding, surfing, riding a bike, dancing…. $150+

http://www.news.com.au/technology/gadgets/internet-of-things-selfie-drone-could-be-the-next-big-thing/story-fnjwul0i-1227539297321

 

Drones build a bridge you can walk across

Watch the 3 little drones weave a bridge using spools of rope. Meanwhile, a Dutch 3D printing company will use a 3D printing robot to build a steel bridge over a canal in Amsterdam. Futurists predict these robots will one day create streets and buildings on their own, with remote programmers replacing construction workers.

http://mic.com/articles/125584/watch-these-three-drones-build-a-bridge-you-can-walk-across

 

Facebook drones will beam internet from the sky

Facebook has built a giant solar-powered drone for its Aquila program, which will be used to provide internet access to remote parts of the world. It will hover up to 27 000 metres and can stay in the air for 90 days. Lasers will be used to beam data to the drone from a land-based fibre line.

http://www.abc.net.au/news/2015-07-31/facebook-drone-to-beam-internet-from-sky/6661756

 

Facebook looks beyond the “likes” button

Facebook knows that people want to show empathy with posts that they read. They don’t want to just add a “dislike” button so they are working on other buttons – what exactly is still a mystery.

http://www.computerworld.com/article/2984465/social-media/facebook-moves-beyond-the-like-button.html

Possible buttons? eg. that sucks; enough already; meh…:http://www.smh.com.au/digital-life/digital-life-news/hey-facebook-here-are-the-new-like-buttons-we-really-want-to-see-20150915-gjnke8.html

 

Green light for driverless cars in Australia

Driverless cars will be allowed on public roads under legislation to be introduced to South Australia’s parliament this week – from cars which have adaptive lane-keeping technology, to fully driverless vehicles. Google expects its first commercially available self-driving car to be ready by 2017.

http://www.theaustralian.com.au/business/in-depth/sa-gives-green-light-for-no-driver-vehicles-on-public-roads/story-fnw66tov-1227539319303

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Apple books coding ed tech Facebook films future Games and gaming Google internet iPads literature Maker movement mobile phones popular culture sociology virtual reality

What’s new in ICT, education and popular culture?

Here is the link to my Moderation Day presentation on 13 August to Year 11 and 12 teacher librarians in Canberra, ACT.

What’s new in ICT, education and popular culture?

http://dckclib.wikispaces.com/Technology%2C+media+%26+popular+culture+updates

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Apple ed tech Facebook Google internet mobile phones popular culture sociology

Mary Meeker’s Internet Trends Report

Mary Meeker’s Internet Trends Report is always interesting. She is a partner at KPCB, a venture capital firm in Silicon Valley, and this year marked her 20th report. Consisting of 197 slides, it’s good to read the various summaries around….here’s a summary of their summaries J

 

* 2.8 billion internet users globally (up 8% in 2014) with 39% of the world connected. Philanthropic organisations such as Facebook’s Internet.org and Google’s Project Loon will help connect the remaining 5 billion on planet Earth.

* 2.1 billion smartphone users (up 23%) with India, Brazil and China leading growth.

* Internet and smartphone use is still growing, but more slowly than in the past. India now leads internet/smartphone growth.

* The top internet companies are platforms where third party developers and merchants bolster value: 1. Apple 2. Google 3. Alibaba (China) 4. Facebook 5. Amazon

* Top global apps in usage and sessions are messaging apps. Most used apps: Facebook, WhatsApp, Messenger, Instagram, Line (Japan), Viber. New internet users will most likely use a messaging app when they use the internet for the first time.

* Asia’s messaging apps eg. WeChat (China) and Line (Japan) pioneered many features eg. video calls, payments, media. Messaging has become a platform not just for communications, but for commerce and computing.

* Vertical portrait video viewing is growing fast. Question: Are most selfies vertical?

* User generated content creation is exploding…even more! Pinterest creations are up 75%; video game broadcasts are up 83%; stories written on Wattpad are up 140%; Airbnb reviews are up 140%

* US youth aged 12-24 used less Facebook and Twitter and more Snapchat and Instagram – a shift from text to visual social media.

* 87% of teens say their smartphone never leaves their side.

* Consumer drones are increasingly popular globally – not just for hobbyists and videographers, but for commercial ventures, disaster response and infrastructure inspection.

 

http://thenextweb.com/insider/2015/05/27/mary-meekers-2015-internet-trends-report-internet-is-still-growing-but-slowing/

http://techcrunch.com/gallery/best-of-meeker/

http://www.forbes.com/sites/miguelhelft/2015/05/27/a-few-highlights-from-mary-meekers-internet-trends-report/