ICT and STEM news

STEM learning

Special edition of STEM articles from Teacher magazine. Includes virtual classrooms for Year 10s, STEM and gender and best practice for primary STEM.

Demystifying the AC Digital Technologies Curriculum P-6

Webinar with Dr Linda McIver; 19 June and 31 July 3.45-5pm.

http://email.acer.edu.au/t/ViewEmail/r/60882C5177B09AF02540EF23F30FEDED/F4AF64F35C0EDFC438A555EB6E97B45B

STEM learning: international best practice: Queensland science teacher Sarah Chapman gathered evidence from around the world. Essential elements include real world experiences, expertise from industry links, mentorships and cross-curricular integration.

https://www.teachermagazine.com.au/article/stem-learning-international-best-practice

Full report: https://cew.org.au/wp-content/uploads/2017/03/Engaging-the-future-of-STEM.pdf

 

Australian Online Landscape Review (latest: April 2017)

Quarterly report produced by IAB/Nielsen. Top 10 brands: 1.Google 2.Facebook 3.YouTube 4.MSN/Outlook/Bing/Skype 5.Apple 6.eBay 7.Microsoft 8.Wikipedia 9.Instagram 10.Yahoo7.

Top 10 brands for streaming: 1.YouTube 2.Facebook 3.VEVO (music) 4.Vimeo (videos) 5.news.com.au 6.smh.com.au 7.MSN/Outlook/Bing/Skype 8.nine.com.au 9.Yahoo7 10. ABC Online

Smartphones are used more than desktops, which are used more than tablets.

file:///H:/Downloads/Digital%20Landscape%20Report_April%202017.pdf

 

Australians’ viewing habits

There are more screens (6.4 in each home) and most are internet-capable. Viewing is spread across devices but TV remains by far the most-watched screen. 86% of video viewing is on TVs – free-to-air or subscription; live or played back. TVs are also used for other tasks – gaming, DVDs, internet, music streaming, YouTube videos etc

http://www.nielsen.com/au/en/insights/news/2017/how-australians-viewing-habits-have-changed-over-the-past-five-years.html

http://www.oztam.com.au/documents/Other/Q4%202016%20AMSR_release.pdf

 

Australia’s internet speeds

According to the most recent Akamai State of the Internet report we are now 51st in the world for home broadband internet speeds (10.1 Mbps). However, we are well above the global average of 7 Mbps even with a large area to cover. Fastest is South Korea (26.1Mbps) 2. Norway 3. Sweden 4.Hong Kong 5.Switzerland. We are leading the Asia-Pacific region in mobile connectivity speeds (13.8 Mbps).

https://www.gizmodo.com.au/2017/03/australias-internet-speeds-are-a-global-embarrassment/

 

Why do adults think video games are bad?

The excellent news site The Conversation is running a series for children – Curious Kids, where children send in questions they would like an expert to answer. Recent research suggests that playing online games that involve puzzle-solving increases scores in maths, science and reading, whereas using social networking reduces academic achievement.

http://theconversation.com/curious-kids-why-do-adults-think-video-games-are-bad-76699

http://ijoc.org/index.php/ijoc/article/view/5586/1742

 

The science for and against video gaming

They can make your brain grow and they make you more self-aware and happier; but they can make you less empathetic and more violent.

http://www.telegraph.co.uk/men/thinking-man/is-video-gaming-bad-for-you-the-science-for-and-against/

 

People could be genetically predisposed to social media use

One to two-thirds of variance in social media use is attributable to genetic traits; unique and shared environmental factors account for the remainder of variance.

https://www.eurekalert.org/pub_releases/2017-05/ica-pcb050217.php

 

NASA EarthKAM

“A classroom with the ultimate view” – students enrol in missions on the International Space Station and request images of specific locations on Earth. The program was set up by astronaut Sally Ride in  1995, initially on space shuttle flights. 8000 schools from 78 countries have now participated with over 500 000 students creating a library of 94 000 images.

https://www.earthkam.org/

Search the image gallery: https://www.earthkam.org/ek-images

https://cosmosmagazine.com/geoscience/capturing-the-earth-as-art

 

Google Maps street-view of Uluru

Just launched after 2 years of consultation with traditional owners. The interactive map includes audio stories from the Anangu owners about the significance of Uluru, traditional law and creation stories. Many sacred sections of the rock were not photographed. Viewers can zoom into crevices, walk along trails and view ancient art. Google plans to map other Australian cultural sites, including Kakadu.

http://www.abc.net.au/news/2017-06-08/google-street-view-allows-visitors-to-experience-uluru/8599050

 

Live interactions with robots increase their perceived human likeness

We need to get used to a future where robots will be part of our everyday lives, but rarely do we see robots face to face. A recent study found that people who watched live interactions with a robot were more likely to consider the robot to have more human-like qualities. Robots presented in virtual reality also scored high in human likeness. Watching a robot on a 2D screen scored lowest. “Many people will have their first encounter with a service robot over the next decade. Service robots are designed to communicate with humans in humanlike ways and assist them in various aspects of their daily routine. Potential areas of application range from hospitals and nursing homes to hotels and the users’ households” (Schreiner).

https://www.eurekalert.org/pub_releases/2017-05/ica-liw051017.php

 

The 2017 emoji list: emoji version 5.0

All those cute little emoji have to be approved by the Unicode consortium and will be launched this month. There are 69 new images; 24 have 5 additional skin tones and 10 are non-gendered. New emoji include a genie, an older person, a breastfeeding mum and broccoli. There are now a total of 239 approved emoji.

http://blog.emojipedia.org/final-2017-emoji-list/

ICT news

Ok it had to happen…your bot shopping experience is here! The Kmart Buddy bot will help you with suggestions this Xmas. Search for Buddy in Facebook Messenger. Specify what you want and Buddy presents web pages where you can buy the goods online.

http://www.theaustralian.com.au/business/technology/kmart-buddy-bot-can-it-do-your-christmas-shopping/news-story/9f0b135b5def79e6e6880b39b54dc53f

 

Digital Inclusion Index Report

Produced by Swinburne University of Technology and Telstra in August. The Australian Digital Inclusion Index measures the extent of digital inclusion in Australia – access, affordability and digital ability. No surprise – Australians are spending more time and doing more online. The highest-scoring state is ACT, followed by Victoria. Groups with high digital inclusion include those who speak other languages. Those with low levels of income, education and employment are less included. Indigenous Australians and people with disability have low but improving inclusion. The gender gap is narrow but there is a marked difference in attitudes towards learning new technology. Geography also plays a critical role – inclusion is higher in capital cities than country areas. Access and affordability can be barriers but a person’s digital ability (attitudes, skills, activities, safety concerns) also has a large impact. The Index will help inform and promote policy and programs to enhance digital inclusion in Australia.

http://www.swinburne.edu.au/news/latest-news/2016/08/swinburne-study-measures-australias-digital-divide.php

http://digitalinclusionindex.org.au/

http://digitalinclusionindex.org.au/wp-content/uploads/2016/08/Australian-Digital-Inclusion-Index-2016.pdf

 

Born Digital 2016

Born Digital 2016, the National and State Libraries Australasia conference in August, explored the collection and preservation of digital content via video interviews with experts. Topics included Science and space; Indigenous voices; Digital lifestyles; Video games.

http://www.nsla.org.au/born-digital-2016

Why it’s important to preserve video games: http://www.nsla.org.au/news/borndigital2016-day-5-play

Truth and history with John Birmingham – libraries need to preserve digital content such as Facebook, blogs and tweets: http://www.nsla.org.au/news/borndigital2016-day-3-truth-and-history

 

The NBN GranTechie Report: the new wave of silver surfers

This Sept 2016 report shows that access to fast broadband, NBN and smart devices is redefining how older Australians are using the internet and debunks myths that they are not using technology to connect and learn. 72% of grandparents say the internet makes them feel more educated, more purposeful (66%) and more connected (85%). 93% go online every day; 79% use technology to stay connected with family and friends; 59% use the internet for online shopping; 72% couldn’t imagine life without the internet. And 49% of 18-34 year olds believe older generations are just as savvy as them when it comes to technology and the internet. Go Nan and Pop!

http://www.nbnco.com.au/content/dam/nbnco2/documents/The%20nbn%E2%84%A2%20GranTechies%20Report.pdf

https://startsat60.com/stories/tech/grantechies-rise-of-the-silver-surfer

Good books and reviews: https://startsat60.com/category/stories/entertain/books

 

Google Expeditions adds 50 new tours for schools

There are now over 400 virtual reality field trips, with over 100 lesson plans also available. Places include Machu Picchu, Antarctica, coral reefs, the International Space Station and a Viking settlement. Expeditions has been used by over 1 million students and is the app is available in 123 countries. Google Cardboard VR sets make the experience more immersive, but are not essential. Android and iOS.

http://www.theaustralian.com.au/business/technology/peter-cosgrove-launches-google-tour-of-government-house/news-story/560b2534672c74be7174c170ae587fb0

https://blog.google/topics/education/adding-50-new-tours-schools-google-expeditions/

https://support.google.com/edu/expeditions/answer/6335093?hl=en&ref_topic=6334250

 

Google Earth Timelapse

Google has updated Timelapse, their comprehensive picture of the Earth’s changing surface. First released 2013, it now includes 4 additional years of imagery, petabytes of new data from satellites, and a sharper view of the Earth from 1984 to 2016. Watch the sprouting of Dubai’s artificial Palm Islands, the retreat of Alaska’s Columbia Glacier, glaciers in Antarctica and a river in Tibet.

https://blog.google/products/earth/our-most-detailed-view-earth-across-space-and-time/

View Timelapse: https://earthengine.google.com/timelapse/

 

Bloom’s Digital Taxonomy Verbs

This infographic lists verbs used to facilitate technology in the classroom, from lower-order thinking skills (LOTS) to higher-order thinking skills (HOTS).

https://globaldigitalcitizen.org/blooms-digital-taxonomy-verbs

Bloom’s taxonomy and apps for the iPad: http://www.educatorstechnology.com/2016/06/new-visual-on-blooms-digital-taxonomy.html

More Bloom’s and apps: http://www.educatorstechnology.com/2016/11/new-blooms-digital-taxonomy-poster-for.html

 

Netflix shows can now be downloaded and watched offline

Rolled out worldwide last week. Enjoy an offline binge on your smartphones and tablets. Update your Netfix app and choose the downward arrow icon when browsing. Free.

https://www.wired.com/2016/11/netflix-offline-viewing/

 

18 best external storage devices for iPad and iPhone

Very useful when your device is full of photos and videos. Includes Verbatim iStore ‘n’ Go (USB at one end and a Lightning port at the other) and SanDisk Connect Wireless USB flash drive (copies photos automatically straight onto the device).

http://www.macworld.co.uk/feature/iphone/best-ways-get-more-storage-for-your-iphone-or-ipad-external-devices-3579792/

Lexar JumpDrive (USB and Lightning connectors): http://www.lexar.com/products/usb-flash-drives/Lexar-JumpDrive-M20i-USB-3-flash-drive.html

 

ICT news

Coding world record

On 20 July, more than 10,000 Australian kids set a new world record for the number of children coding simultaneously at the nationwide Moonhack event. Run by Code Club Australia, participants completed a series of online computer programming exercises related to science and astronomy. Founded in 2014, Code Club Australia has over 900 clubs.

http://www.theaustralian.com.au/business/technology/aussie-kids-set-new-coding-world-record/news-story/83825ec56170e8bcf45861f09afb08c4?utm_source=The%20Australian&utm_medium=email&utm_campaign=editorial

 

Apple’s Swift Playgrounds app

At WWDC in June, Apple introduced the free Swift Playgrounds app that makes learning to code fun and easy for all. Designed for the iPad, the app encourages beginners to explore using Swift, the easy-to-learn programming language used by professional developers. Through lessons, students learn how to write code to guide onscreen characters through worlds, solving puzzles as they learn core coding concepts. Templates are included to help students create real programs that can be shared. Swift Playgrounds allows students to create an unlimited variety of interactive programs. Extra challenges will be released so students can further develop their abilities.  Swift Playgrounds is “not about learning apps for platforms. It’s about learning good coding practices” (Hodges, Apple). iOS 10 beta version available in July; final version available Sept/Oct.

 

“Swift Playgrounds is the only app of its kind that is both easy enough for students and beginners, yet powerful enough to write real code” (Federighi, Apple VP). “The new Swift Playgrounds app from Apple is one of the most powerful, yet approachable, educational coding apps we’ve ever seen.…it’s a fun and intuitive way for our students to learn the basic principles of coding using the iPad, and also become skilled in Swift” (MacDonald).

http://www.apple.com/au/pr/library/2016/06/13Swift-Playgrounds-App-Makes-Learning-to-Code-Easy-Fun.html

http://www.apple.com/swift/playgrounds/

Swift Playgrounds is built for kids, but adults might like it too:

http://thenextweb.com/apple/2016/07/14/apple-swift-playgrounds-preview/#gref

 

Facebook’s internet drone test  flight

Facebook hopes to connect the world’s 7 billion people to the internet. Aquila, Facebook’s lightweight, solar-powered, high-altitude drone, recently flew successfully for 96 minutes above Yuma, Arizona. Aquila will fly over areas of the world not yet connected to the internet, and beam down lasers to provide connectivity. It has a massive wingspan, flies as slowly as possible and only uses the equivalent power of 3 hairdryers. Using drones is more feasible than covering the world with signal towers.

http://www.abc.net.au/news/2016-07-22/aquila-facebook-solar-powered-internet-drone-takes-flight/7651394

http://www.theverge.com/a/mark-zuckerberg-future-of-facebook/aquila-drone-internet

 

Chromebooks and Chromeboxes

At our Year 11-12 school, we have installed 30 Asus wifi Chromeboxes to replace ageing PCs in the library. The Chromeboxes use an existing monitor and run Chrome OS ($280). The device is a desktop variant of the Chromebook laptop (HP $550), which our students use frequently.  In May this year, Chromebooks outsold Macs in the US education market for the first time. That was before Google announced that apps on the Android mobile platform – all 2.2 million – would be coming to Chromebooks too. Any app on your Android phone will sync to your Chromebook (or ChromeBox, the desktop unit). Chromebooks are less expensive and require far less IT support than PCs.

http://www.crn.com.au/feature/chromebooks-cross-major-milestone-in-battle-with-apple-431039?eid=4&edate=20160722&utm_source=20160722&utm_medium=newsletter&utm_campaign=daily_newsletter

 

The benefits and otherwise of Pokemon Go

More daily users than Twitter; more time spent playing it than on Facebook. Some benefits: getting gamers to exercise; socialising with others; positive impacts on mental health; cooperation between players; increasing use of museums, coffee shops, cafes etc

http://theconversation.com/pokemon-go-gets-people-out-and-about-and-thats-a-good-thing-62343

http://www.sciencealert.com/pokemon-go-is-reportedly-helping-people-with-their-depression

http://time.com/money/4410946/pokemon-go-accidents-bar-crawls-dating/

http://www.theverge.com/2016/7/25/12273134/pokemon-go-tips-guides-news-nintendo-niantic-labs

 

Verizon buys Yahoo for $4.3 billion

The purchase includes Yahoo Search, Mail and Flickr.  Verizon will merge Yahoo with AOL, providing an advertising alternative to juggernauts Google and Facebook, which have 43% of digital ad sales worldwide. Yahoo was launched in 1995 by Stanford grad students Jerry Yang and David Filo as ‘Jerry and David’s Guide to the World Wide Web’.

http://www.cnet.com/news/verizon-buying-yahoo-likely-merging-it-with-aol/?ftag=CAD1acfa04

 

ICT news

Digital Australia Report 2016 (DA16)

The video game industry in Australia is worth over $1 billion a year and sales exceed movie box office receipts. The Australian games industry is growing and video games are being used widely in education, health and ageing. Bond University and IGEA (Interactive Games & Entertainment Assoc.) surveyed 3398 Australians of all ages. 68% of the population plays video games – mostly on PCs but phones and tablets have seen increased use for adults. Children play on all devices. Average age of video gamers is 33 years. 47% of video game players are female. 98% of homes with children have video games. 35% of children have played games for the school curriculum. 24% have used video games at work for training. 89% say video gaming can improve thinking skills. 61% think video games could fight dementia. 49% of people over 50 play – the fastest growing segment.

http://www.igea.net/wp-content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf

 

PlayStation Virtual Reality headset

PlayStation VR, Sony’s virtual reality headset  for the PlayStation 4, will arrive in October 2016 for $AU550. Attached to a comfortable padded headset, special curved lenses stretch and magnify a 5.7 inch screen across your field of vision. It will come with 50 games, immersing you in a 3D world of virtual reality. You will also need a PlayStation camera and motion controllers (wands). It will be cheaper than the other 2 VR headsets coming this year – Oculus Rift and HTC Vive.

http://www.cnet.com/products/sony-playstation-vr/?ftag=CAD1acfa04&bhid=23787909704659446143753669728655

Virtual Reality and Augmented Reality were huge this year at TED in Vancouver and the Mobile World Congress in Barcelona, with VR headsets now available with the latest mobile phones. Mark Zuckerberg: “VR is the next platform, where anyone can experience and share anything they want”.

http://www.cbc.ca/news/canada/british-columbia/ted-virtual-augmented-reality-1.3453884

http://www.smh.com.au/technology/technology-news/mwc-2016-virtual-reality-steals-the-show-in-barcelona-20160224-gn24fq.html

 

Minecraft Education Edition

Minecraft (owned by Microsoft) is used in over 7000 classrooms in more than 40 countries. Microsoft recently acquired learning game MinecraftEdu from Finland, which has lessons for teachers using Minecraft with STEM, history, language and art. The new Minecraft Education Edition will be rolled out mid 2016 – free at first, then $5 pa per child.

http://education.minecraft.net/

 

Do games boost learning?

A 2013 French study of 27 000 Year 9 students found very little correlation between playing video games and cognitive/school tests. However, a new study from the Uni of Bristol found that progressive scoring systems in games deactivate the brain’s Default Mode Network and quieten down parts of the brain associated with unfocused mind-wandering. Students given a gamified quiz showed higher engagement and more goal-directed behaviour.

http://readwrite.com/2016/01/27/video-games-education-default-attention-mode/

 

Problem: Australia’s internet/broadband speed

In 2015, our download speed was ranked 49th in the world . By 2025, our broadband speed will be 75% of the world average, ranking 100th. The government’s Fibre-to-the-node (FTTN) network will struggle to accommodate all devices and their download requirements in the future (eg. 4K ultra HD video streaming).

http://theconversation.com/infographic-how-fast-is-the-nbn-54392

 

Social media and sleep

No surprise really…recent Uni of Pittsburgh studies of 19-32 yr olds found heavy use of social media was linked to sleep problems and a significantly greater risk of depression. A 2015 study of 11-17 yr olds found social media use was linked to diminished sleep quality, lower self-esteem and elevated levels of anxiety and depression.

https://www.psychologytoday.com/blog/sleep-newzzz/201601/tweeting-not-sleeping-balancing-sleep-and-social-media

STEM and ICT news and Google’s best of 2015 lists

Good news for STEM in Australia…..

 

The new National Innovation and Science Agenda (NISA)

Malcolm Turnbull’s $1.1 billion innovation package (the Ideas Boom) was released yesterday at CSIRO in Canberra – “inspiring Australians to be innovative” and to take risks. The government will spend $48 million over the next 4 years “inspiring” Australians in digital literacy and STEM areas. This includes funding to upgrade teachers’ digital skills, educational apps and $13 million to boost the participation of girls and women in STEM. The government will spend $51 million over five years targeting coding activity in schools including online computing challenges for Year 5 and 7 students, ICT summer schools for Years 9 and 10, an annual ‘Cracking the Code’ national competition for years 4 to 12 and support for teachers to increase IT-related activity in the classroom. This fits well with  the AC Digital Technologies.

 

CSIRO and other science research projects will enjoy more funding and a renewed focus, businesses will get more support for innovation and universities will get increased funding for research. The Australian Synchroton (bright light beams for research) and the Square Kilometre Array (largest radio telescope) will get $800 million over 10 years.

http://www.abc.net.au/news/2015-12-07/pm-malcolm-turnbull-unveils-$1-billion-innovation-program/7006952

http://www.businessinsider.com.au/here-comes-the-governments-innovation-statement-2015-12

 

 

Tech Girls Are Superheroes

The Tech Girls Are Superheroes campaign was started by the Tech Girls Movement (TGM) in 2014. Founded by Dr Jenine Beekhuyzen, TGM promotes positive female IT role models to encourage and raise awareness of STEM career options for girls. The free booklet Tech Girls Are Superheroes has 26 stories from talented women in IT, each with their own avatar. Available here:

http://www.techgirlsaresuperheroes.org/home/

The winners of the 2015 Search for the Next Tech Girl Superhero were announced last month. See their work here:

http://www.techgirlsmovement.org/news/2015/11/9/hp1cc4do6v7rnzq8jwvxpv6yy7c6q9

Entries are now open to all girls in years 4-12 for the 2016 Next Tech Girl Superhero. Students submit technology-based solutions for different challenges according to their year group eg. building body confidence, increasing cybersafety, reducing environmental impacts. Winners receive funding and mentoring for their idea. Entries close 1 July 2016. http://www.techgirlsmovement.org/superherosearch/

Resources: http://www.techgirlsmovement.org/repository/

 

 

Google’s best of 2015 lists

Take a look at what has been popular in Android during 2015 – apps; games; top-selling music, movies, books, news sources; favourite movies and TV…

Click on each category to see the full list – all with links to buy now! (hmm thanks Google).

Favourite books include: Go set a watchman – Harper Lee; Fates and furies – Lauren Groff; The buried giant – Kazuo Ishiguro; Between the world and me – Ta-Nehisi Coates; Carry on – Rainbow Rowell.

Favourite movies and TV include: Paper planes; The secret river; Ex machina; Mr Robot; Fargo; Outlander; Miss Fisher’s murder mysteries; Inside out; Mad Max: Fury Road.

Favourite music includes: 25 – Adele; Currents – Tame Impala; Sometimes I sit and think and sometimes I just sit – Courtney Barnett; Fire and the flood – Vance Joy.

Best apps include Skype, Catch of the Day, Twitch, YouTube Gaming, Microsoft Word.

https://play.google.com/store/info/topic?id=bestof2015

Google Trends – check out what we’re searching for: https://www.google.com.au/trends/

National Science Week, makerspaces and coding

Since it’s National Science Week 15-23 August, have a look at the RiAus website – “Australia’s national science channel, promoting public awareness and understanding of science”. Always something interesting and “accessible for all Australians”. Includes videos, articles, links, blog, In Class livestreaming sessions (eg. astronaut Chris Hadfield and Prof. Brian Cox), science/art  exhibitions.  Includes free guides to uni courses and careers – Ultimate science guide and Ultimate engineering guide.

http://riaus.org.au/

A week in science – short video newsfeed each week. Great stuff eg. The secret life of apples; Science fiction prediction; Waking up before your alarm: http://riaus.org.au/series/week-in-science/

Blog: http://riaus.org.au/articles/type/blog/

 

Webby Awards 2015 – Science

Winner: If the moon were only 1 pixel: a tediously accurate scale model of the solar system.

People’s Voice: BBC Earth. Shortlist: Global climate change: vital signs of the planet; WIRED Science; Interactive history on the origins of HIV.

http://www.webbyawards.com/winners/2015/websites/general-website/science/

 

Top 15 most popular science websites (Aug 2015)

Based on Alexa Global Traffic Rank. 1. HowStuffWorks 2. NASA 3. Discovery 4. LiveScience 5. ScienceDaily 6. ScienceDirect 7. Space 8. Scientific American 9. Nature 10. PopSci

http://www.ebizmba.com/articles/science-websites

 

Makerspace ideas

 

Orbotix Ollie – racing, spinning and flipping robot controlled from an iPhone, iPad or iPod touch – $150 http://www.sphero.com/ollie/

 

Orbotix Sphero – robotic ball controlled from an iPhone, iPad or iPod touch – $200 http://www.sphero.com/sphero-sprk/

 

Parrot MiniDrone Rolling Spider – ultra compact drone controlled from a smartphone – $150 http://www.parrot.com/au/products/rolling-spider/

 

Parrot MiniDrone Jumping Sumo – a responsive bot which jumps, rolls, zig-zags, circles and takes turns at 90° – $240. Parrot have a new range of camera-enabled mini-drones coming soon.

http://www.parrot.com/au/products/jumping-sumo/

 

Lego robotics – object oriented programming – $500 per kit

http://www.teaching.com.au/catalogue?catalogue=MTA&category=MTA-WEDO-ROBOTICS

http://shop.lego.com/en-AU/Robotics-ByCategory

 

Raspberry Pi – mini programmable computer board – $60  http://raspberry.piaustralia.com.au/

 

Makerspaces and coding in schools

3 interesting articles from the current edition of principals’ journal Education Today:

 

“Lauriston FabLab is transformative” 2015, Education Today, Term 3.

*Established one of the first FabLabs in Australia in 2014

*FabLab@School program from Stanford University – focus on transformative learning

*Many cross-curricular opportunities – house design; model of an eye, art, history

*3D printer, 3D mill, laser cutter, programming and more traditional tools

*Skills of problem-solving, self direction and collaboration – very relevant to workplace skills

http://www.lauriston.vic.edu.au/about/lauristons-fablab-school

https://tltl.stanford.edu/about/fablabatschool

 

“ScopeIT education” 2015, Education Today, Term 3.

*Scope IT Education – provides courses, instructors, lesson plans, assessment, Macbooks, equipment, internet, weekly 40 min. lessons for 10 weeks (NSW Stages 1-3 – primary school)

*Teaches coding (Scratch, WordPress, HTML, Javascript, Python, iOS apps), 3D printing, electronics, robotics, digital citizenship

*Entered into partnership with Aust. Primary Principals Association

http://www.scopeiteducation.com.au/

 

“Coding in schools building up a head of steam” 2015, Education Today, Term 3.

  • Importance of coding as a component of STEAM teaching– Science, Technology, Engineering, Arts & Maths
  • #WeSpeakCode Microsoft conference at UTS in Sydney in May 2015 – 7000 students had to create a flappy bird game
  • Microsoft Asia Pacific study – only 32% of Australian students had an opportunity to learn coding in school (lowest figure for all countries surveyed)
  • Two-thirds of Australian students said they wanted to know more about coding
  • By 2022 a deficit of 12-15 million jobs in STEM fields
  • Kodu – games programming for kids; free download http://kodu.en.softonic.com/
  • Blockley – by Google; educational games that teach programming  https://blockly-games.appspot.com/
  • Grok Learning – coding courses (and competitions) for high school students  https://groklearning.com/
  • Code.org – many courses for different ages and levels https://code.org/

 

What’s new in ICT, education and popular culture?

Here is the link to my Moderation Day presentation on 13 August to Year 11 and 12 teacher librarians in Canberra, ACT.

What’s new in ICT, education and popular culture?

http://dckclib.wikispaces.com/Technology%2C+media+%26+popular+culture+updates

ICT news

Lots of interesting developments….HoloLens, Minecraft, Google & STEM, video games, the internet….

 

HoloLens by Microsoft

At the Electronic Entertainment Expo (E3) in L.A. in June, Microsoft demonstrated its upcoming HoloLens, an Augmented Reality (AR) headset that allows players to visualise and manipulate digital images overlaid on the real world and to explore games in full 3D. Microsoft describes HoloLens as a “see-through holographic computer” that allows holograms to integrate with our world – an experience they call “mixed reality”. They believe it will unlock new ways to create, communicate, work and play.

In the demo, the player enters the world of Minecraft, playing first on a wall and then building a 3D world on a coffee table….awesome! He uses an Xbox controller and then voice commands and hand gestures. He can look around and through his creations by simply moving around in real space. HoloLens will probably be available in 2016, along with other Virtual Reality (VR) headsets – Sony’s Morpheus, Oculus Rift (owned by Facebook) and Valve.

Impressive 3 min. video – playing Minecraft with HoloLens: http://www.engadget.com/2015/06/15/microsoft-minecraft-hololens/

The possibilities of HoloLens – 2 min. video: https://www.microsoft.com/microsoft-hololens/en-us

More info: http://www.trustedreviews.com/opinions/hololens-release-date-news-and-price

 

Minecraft in education: can we change the way we learn?

The global phenomenon Minecraft, begun in 2009, has been owned by Microsoft since Sept 2014. More than 70 million copies have been sold across all platforms. Microsoft is now creating an online portal for teachers. “Minecraft in education is students visiting an ancient civilization and creating a setting for a story. It is exploring math concepts using Minecraft blocks. It is practicing collaboration, problem solving, digital citizenship and leadership skills while designing experiments and demonstrating mastery. Minecraft in education is teachers inspired by their students to explore and create, and students motivated to learn.”

Short video: http://www.mcvuk.com/news/read/microsoft-launching-minecraft-program-for-teachers/0152049

http://education.minecraft.net (not fully running yet)

 

Minecon: the biggest Minecraft fan convention

10 000 players attended Minecon in London earlier in July. Whilst there are many younger players, the average age is 29. Guests included Stampy, a famous Minecraft YouTuber who now has Wonder Quest, an online animated Minecraft series, and Mindcrack, a community of online Minecraft players.

https://www.youtube.com/user/Wonderquest

http://www.engadget.com/2015/07/17/this-is-minecon-the-biggest-minecraft-fan-convention/

 

Google pledges $1 million to boost STEM in Aust.

Google will work with 3 Australian not-for-profits to inspire under-represented students to careers in science, technology, engineering and maths. Cash grants will deliver hands-on training and career programs. Aust. Indigenous Mentoring Experience will develop STEM content for Year 7 & 8 indigenous students; First Robotics Aust. will take robotics programs into 150 schools; Engineers Without Borders Aust. will give hands-on training to 5000 young people, focusing on young women.

Keep up with Google with their blog: http://google-au.blogspot.com.au/

 

Bond University Digital Australia report 2016 (DA16)

This report has been released annually since 2010 for the Interactive Games and Entertainment Association. Gaming is a massively popular activity for people of all ages and a growing industry. 68% of Australians play video games, with an average age of 33 years. 47% of gamers are female. Half of video game players are avid video game watchers as well. The International Defense of the Ancients 2 Championship (DotA2 – an online battle game) takes place next week in Seattle with many professional gamers and $22 million in prize money. Many will pay to watch the top players battle it out.

http://www.igea.net/wp-content/uploads/2015/07/Digital-Australia-2016-DA16-Final.pdf

http://www.cnet.com/au/news/digital-australia-16-igea-pc-gaming-broadband-bottleneck/

 

Gamers on Twitch.tv and YouTube

People are more than willing to watch others play video games – and will even pay to do it. Twitch.tv (owned by Amazon) has 100 million visitors per month who watch others play video games online and “e-sports” (the big video game competitions). Sarah Pike has a full-time job as a gamer on Twitch.tv. Viewers pay $6.70 a month to watch her play games like Call of Duty – she keeps half of that. She also gets donations and tips. Fans even order home delivered meals for her when she’s playing. 9 million viewers a month watch Elliott Watkins play Team Fortress on YouTube. He gets between 60c and $1 for every 1000 views…..$108 000p.a.

http://www.dailytelegraph.com.au/news/nsw/meet-the-online-gamers-making-big-money-just-by-letting-others-watch-them/story-fni0cx12-1227456740274

http://www.news.com.au/technology/home-entertainment/australians-play-video-games-for-15-hours-a-day-survey/story-e6frfrt9-1227459456488

 

Global Internet Report 2015

The second report by the Internet Society focuses on mobile networks and devices, because they “will be instrumental in bringing the next billion people online”(Brown). More than 90% of the world’s population is covered by at least one mobile network, with 3 billion internet users. The time spent using apps exceeds the time spent using browsers on mobile devices. 84% of tablets and 72% of mobile phones are Android. Tablet sales will exceed PC sales within a year. There is widespread concern about the mass sharing of personal data arising from location-sharing apps. Neutrality, copyright and low-cost access are also issues. Governments must ensure that enough spectrum is available nationally and internationally to support the growth of mobile usage. By 2019, 71% of the world’s population will be using mobile networks.

http://www.smh.com.au/digital-life/digital-life-news/global-report-finds-mobile-rules-the-internet-and-android-rules-mobile-20150722-gicler.html

Australians’ Digital Lives Report

iPad magician

Can you do this with your iPad? Check out Simon Pierro on the Ellen show in Feb (9 million views) J

https://www.youtube.com/watch?v=b_xhSQGKxO4

 

Australians’ Digital Lives Report

New report from ACMA (Aust. Communications and Media Authority) – a good resource for articles and reports. The lives of Australians are converging even further into their phones and data downloading almost doubled in the year to June 2014. 70% of Australians went online using a smartphone; 50% using a tablet. 92% of Australians use the internet with 81% having the internet at home. However, 1.1 million Australians have never been online, mostly aged over 65 years. In Sept 2014 Australia ranked 21st in the world on internet access. 10.9 million Australians made an e-commerce transaction (entertainment most popular, then fashion, then reading material). We are downloading more apps and participating in more blogs and online communities. 68% are using 3 or more devices to access the internet. Almost half of employed Australians are digital workers (5.7 million), using the internet to work away from the office.

Good short video: http://www.acma.gov.au/theACMA/engage-blogs/engage-blogs/researchacma/Australians-embrace-a-digital-life

http://www.computerworld.com.au/article/571535/1-1-million-aussies-never-accessed-internet/

 

Moderate use of video games linked to better behaviour

A study from Oxford University has found that kids who play video games in moderation (less than 1 hour a day) are not at risk of anti-social behaviour. They do better at school, are less aggressive and more emotionally stable. However, those who played for 3 hours or more were hyperactive, more likely to get into fights and to lose concentration. Kids who played Minecraft did not perform better academically but had better emotional health and social behaviour. A recent Griffith University study found better collaboration, problem solving and thinking skills among kids who played video games.

http://www.theaustralian.com.au/national-affairs/education/video-games-linked-to-better-behaviour/story-fn59nlz9-1227288437259

http://www.ox.ac.uk/news/2015-04-01-poor-behaviour-linked-time-spent-gaming-not-types-games#

 

How Google picks new employees

Lazlo Bock of Google says that an increasing proportion of people hired at Google don’t have college degrees. Test scores don’t predict anything. Number 1 criteria used when evaluating candidates: Ability to learn – the ability to pick up new things, to learn on the fly, to find patterns in disparate pieces of information and take the next step. 2. Leadership – at every level,  including how to step back. 3.  Humility – openness to someone else having an even better idea than you.  4. Ownership – taking responsibility for solving problems and moving forward. 5. Expertise – but the other 4 attributes far outweigh expertise.

http://www.forbes.com/sites/erikaandersen/2014/04/07/how-google-picks-new-employees-hint-its-not-about-your-degree/

 

 

 

 

 

 

 

 

 

 

 

Aussie Teens Online Report

ACMA (Aust. Communications and Media Authority) recently released a research snapshot: Aussie teens online (14-17 year olds).

Good infographic: http://www.acma.gov.au/theACMA/aussie-teens-online
Report summary: http://www.acma.gov.au/theACMA/engage-blogs/engage-blogs/Research-snapshots/Aussie-teens-online

• 69% of their mobile phones are smartphones.
• Mobile phones are increasingly used for online activities.
• 23% go online with a tablet; 74% with a laptop/computer; 56% with a smartphone.
• Wireless hotspots are increasingly used for internet access.
• 72% go online more than once a day.
• The top 5 internet domains visited (Dec 2013): Google (including Search, Chrome, Mail, Maps, Earth etc); Facebook; YouTube; Mi9 (including Skype, Xbox, ninemsn etc); Microsoft.
• 90% went online for entertainment activities – the most time spent online was at YouTube, then Facebook & Skype.
• Teenagers are not the dominant group in social media forums (other age groups outrank them) – they account for 7% of Australians who use social networking.
• Teens in Aust. and the US are moving away from Facebook (70% in 2012 to 58% 2013).
• Teens access a range of online forums – Wikipedia, WikiHow, Tumblr, Blogger, ninemsn Entertainment videos.

Not many surprises really….and 6 in 10 are going online for research and information! The internet is a natural and essential part of their (and our) lives….more support for BYOD.

Internet ethics?
You may have read about Facebook’s unethical experiment, where it secretly manipulated 700 000 users’ emotions via the Facebook news feed, in order to study “emotional contagion through social networks”. The researchers wanted to see if reading fewer positive posts made people less likely to post positive content (and the same for negative messages). They found that social networks can indeed propagate positive and negative feelings. And apparently we agreed to this “research” via the Data Use Policy when we signed up. A good article for discussion for psychology, sociology and legal studies classes.
http://www.slate.com/articles/health_and_science/science/2014/06/facebook_unethical_experiment_it_made_news_feeds_happier_or_sadder_to_manipulate.html